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    1. DeepspaceMechanic

      Quickster JD-10 - Light Grey color variant added

      In this update a second color variant (light grey basic hull) was added, bundled with the original version (light blue basic hull). Also, both have a new good camera view.
    2. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner - Two heavy cannon turrets added

      In this update two medium-to-heavy sized rapid-fire cannon turrets were added. They sit at the sides and have a destructive capacity of 5,000 DPS each. I will release this turret design separately when I will have all my original turrets ready for publishing.
    3. DeepspaceMechanic

      My suggestion for a fuel mechanic

      Just a thought... Thrusters take up a lot of space, yet are unrealistic due to never getting depleted (again, we might believe this in the case of nuclear fuels meant to power on-board processes, but hardly in the case of a space locomotion system - gravity warpdrives are an exception). So the...
    4. DeepspaceMechanic

      My suggestion for a fuel mechanic

      I like the idea of having a depletable fuel system - partially because things are a little too unrealistic without it, but I'm also probably a little biased in this subject (I have three awesome in-progress RP projects, a fuel refinery station, a refueling station and a fuel tanker ship). I...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

    6. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner v1.4

      Allow me to introduce one of my latest and proudest creations, Magmatron PM-4720, a good old planetary mining monster. Note that I named this ship before knowing that there is a Transformers character with the same name (my name choice is explained in its core room). Have fun with it and...
    7. DeepspaceMechanic

      Quickster JD-10 v1.2

      Allow me to introduce Quickster JD-10, a neat little jumpship meant to be used at times when you have to get from A to B real fast, but you don't feel like charging jumpdrives. As it's surely obvious, this ship is a re-constructed (and highly improved) Isanth Type-Zero, and I built it to have...
    8. DeepspaceMechanic

      Better Asteroid-Resource Matches

      Besides being satisfactory for certain people's OCD, this change would indeed make sense for increased recognizability. For example, a player might make a yellow-orange or blue-purple misrecognition from a distance, but when you have the crystals and metals color-matched like so, you can just...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #1 I thought I should post the two already completed projects from among the builds that appeared in my teaser demo video. All the rest will get posted here too when finished, wish me luck! :^D 1) A massively roleplay-packed exploration vessel with a highly detailed...
    10. DeepspaceMechanic

      FINALLY - I started my own shipyard thread, please check it out! :-)

      FINALLY - I started my own shipyard thread, please check it out! :-)
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      WELCOME TO THE SHOWCASE THREAD OF CYBERSPACE SHIPYARDS! (A lore-less fictional company that builds perhaps as many non-ships as ships; things get much better than the first few pages) I've been playing the game since around August 2015. I approach StarMade as a creative game - I'm here to...
    12. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Hello, Sachys, i just wanted to say a third thanks, because the Shotcut software you recommended proved to be extremely useful too. It's the perfect video editor for my needs, it's very resourceful once one gets familiar with things like all those "filters". I already started to make a teaser...
    13. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Thanks again for the info, the other tools you recommended might've been useful too, but OBS Studio turned out to work excellently. Initially, my main problem with the overly bright and over-saturated image persisted (at playback, while normally every setting is fine), but since this was an...
    14. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Thanks DukeofRealms and Sachys ! I will take a look into your recommendations, and see how well OBS and Bandicam performs on my machine :)
    15. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Hi everyone! :^D I was hoping that someone will be able to give me some proper advise about recording gameplay in high quality. I researched this but only found old threads on the subject, and also did myself some experimentation that ended with disappointing results. ShadowPlay doesn't work...
    16. DeepspaceMechanic

      POSITRON, THE ANNIHILATOR - Exterior aesthetic changes

      This update corrected two aesthetic issues that really bothered me: - The 8 barrel endings of the 4 weapons at the front were redesigned; - The top of the ship's "nose" was fitted with proper well-shaped armor plating.
    17. DeepspaceMechanic

      GYRUS VIRIDIS - Heavy Asteroid Miner - Minor unnoticeable changes

      Only a few minor unnoticeable changes.
    18. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      I'd just like to share a little info on this, there are situations in which it can be useful to be clear about those numbers. - The first value in the stats window indicates the mass of the main structure only, the second is the block-count of also the main structure only, and the third is the...
    19. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      I'm not aware of this possibility, but i hope the devs will change it some day to allow more spaced-out shipyards on larger stations. Built inside hollow parts of the docked spotlight arms too? (if i didn't misunderstand it) i guess that's doable and it will stabilize those arms too, blocking...