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    1. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      I might have put things a little ambiguously, it happens sometimes, but to clarify, I wasn't trying to suggest an estimate of the Power 2.0 release date, but the minimal length of time for which they intend to keep the current system too (after the 2.0 system is balanced enough). Thank you...
    2. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      Right, exactly what I've been doing. :-p I myself am not necessarily one of the demotivated majority(?), I kept on building, and would only like to see some more life around here. So I should approach this dispassionatly, but I have a hard time appreciating the "riots, disgust, poison"...
    3. DeepspaceMechanic

      The art of efficient turret installation

      I intend to make another tutorial like this for my alpha sphere turret (41 m on each axis, 3K mass):
    4. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      As always, sorry if this is either a re-post or at the wrong place. Also, please tell if I missed something official relevant to this. I think that an official estimation/promise of the amount of time for which the current and the upcoming power systems will co-exist would remedy much of the...
    5. DeepspaceMechanic

      The art of efficient turret installation

      I just though I should share this little low-effort technique of mine for placing turrets somewhere with a little more visibility then my shipyard thread (please tell if the "General" section isn't the proper place for stuff like this). Obviously what I show in the video below works only in...
    6. DeepspaceMechanic

      "Exilis" utility craft pack v1.5

      Presenting the "Exilis" utility craft pack: three neat little utility vehicles of various roles, in one package. Every serious shipyard or heavy industrial vessel should have at least one of all three of these models. They all have high aesthetic/roleplay value, and you can save yourself time...
    7. DeepspaceMechanic

      Oh yeah, Gmodism made a really fun review of my egyptian alpha ship, The Pharaoh's Time-Bender...

      Oh yeah, Gmodism made a really fun review of my egyptian alpha ship, The Pharaoh's Time-Bender: https://youtu.be/B4zzvjBS9wo
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks man, I'm glad you like it. I myself hesitate to call it beautiful, because of all that black framework, which turned out to be a little too much and it's kinda "noisy" this way. But other, nicer stations using the templates of those tanks and pipelines will come along some day, if time...
    9. DeepspaceMechanic

      The Pharaoh's Time-Bender - Fixed a minor rail-bug of the elevators

      Fixed a minor rail-bug of the elevators.
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks, I try to keep stuff tidy and impressive, although the picture above doesn't do the best job in transmitting its looks (plus only 2 of the 4 dual turret bases are shown).
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #5 Alright, I just wanted to put it on record at this place too that I fulfilled my promise of last week: I released no less than two awesome stations this week, a warpgate station on Thursday, then a shipyard station on Saturday. This means we now have two more projects...
    12. DeepspaceMechanic

      Haalon's shipyard of mostly unfinished ships

      Cute little bastard! - It might be called "Tortoise" but its "face" shown in that 3rd picture reminds me of either a happy frog or a sloth instead :^D
    13. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station v1.5

      Presenting the very first serious shipyard I ever built: PetroFlux H56 Refueling & Repair - an industrial oasis in the ice-cold desert of outer space. The main focus of this shipyard project was to achieve a raw industrial vibe - this aesthetic purpose is fulfilled by its robust steel...
    14. DeepspaceMechanic

      StarMade v0.199.646 - Build Mode

      I checked this after reading your comment, and it's exactly how you described the problem/solution. The symmetry planes can't be fixed on any given block of a structure until you scroll the active slot on the hotbar to a position containing a block (i.e. we remain in the "click on block" step of...
    15. DeepspaceMechanic

      The "StellarWind" warp station v1.2

      Allow me to introduce my first stargate, The "StellarWind" warp station, a marvel of technology bridging the vast, cold and unforgiving interstellar vacuums between the solar systems of your interest. I actually built most of this station in 3 days in early November (2016), and finalized it...
    16. DeepspaceMechanic

      StarMade v0.199.646 - Build Mode

      Sorry if this isn't the first time this is brought up, but there seems to be two bugs in this update (for me at least), the minor one is the "window position and size" settings resetting after every restart of the game, and the major one is the occasional inability to set the symmetry planes on...
    17. DeepspaceMechanic

      StarMade v0.199.646 - Build Mode

      These comparatively minor changes/bugfixes/new features alone should be enough for a few tears of joy: ( Thanks guys, awesome as always! :^D ) Fixed "Rail or display connection not shown or desync after logic swap" Fixed "Thrust setting not saved in Blueprint" Fixed "Wireless connection isn’t...
    18. DeepspaceMechanic

      Nova-Venator destroyer v1

      Allow me to introduce the Nova-Venator destroyer, which is sort of a "re-make of a re-make" starship. :^D It was entirely inspired by StarGuy1701 's UNSS Nora Light Cruiser. Be sure to check out his version, because the original is always the best! (y) I inspected StarGuy1701's creation...
    19. DeepspaceMechanic

      Prerelease Up

      Yes, it's really just one of those miniature "problems" that at most are a minor aesthetic imperfection, with no urgency to it. I must say, I have a huge appreciation for the new layout, its functional improvements will make a few things much easier and it's just a joy to look at. The bug-fixing...
    20. DeepspaceMechanic

      Prerelease Up

      I didn't check things in-game yet, but after reading through the news post, I'm excited and very glad that these changes were made! - The new advanced build tool set and its layout looks awesome, can't wait to build with it, and some of the listed bug-fixes were much needed. Congrats for the...