Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. IchSehDich3000

      X-ray screen block

      fun fact a long time ago there was a bug producing your suggested function as a phenomenon the block causing this was was the ice block and the phenomenon occured if there were solid blocks behind the ice
    2. M

      X-ray screen block

      The idea is simple: X-ray block visually hides part of an entity located behind it; everything else including other entities and players is rendering as normal. Resourse capluses actually behave almost like x-ray blocks, except they hide everything but background and stars. To prevent players...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #64 Made a tiny but complex robot. With its 8 joints (rotation points) it might not be that complex anatomically (it kinda is, considering its size), but "neurologically" it certainly is fairly complex. Firstly, looking at the anatomy part, it has shoulder, elbow, hip...
    4. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while

      Thanks! I'm glad you like it. I've seen others use such a design too, to great avail, and I'd say there's a kind of beauty to such minimalistic sphere turrets. And yeah, it would've been nice to have those hull openings as torpedo outputs, but right, the turret is in their way. If anyone's...
    5. DeepspaceMechanic

      Eratosthenes turret - Continuous beam variant v1

      An arguably beautiful, minimalistic, and surprisingly powerful turret. Kind of a miniature Death Star. Ideal for stations or large, futuristic ships. Build a turret axis block exactly below the voxel position in which you want the turret's center point to be. The blueprint comes without...
    6. DeepspaceMechanic

      Eratosthenes Mk1 destroyer v1

      Presenting the "Eratosthenes Mk1" destroyer - a spaceship of a rather exotic hull design, focusing on its "magnetic jaws", in which it holds a "floating sphere" turret, that can be operated either manually or via AI. You can download a monochromatic (greyscale) variant of the turret here...
    7. IR0NSIGHT

      Coolest StarMade thing I've experienced in a while

      Probably the first floating turret ive seen that covers enough degrees to work properly and doesnt look awful. very nice (y) Minor thing: it looks like the turret might block the torpedo (?) tubes.
    8. DrTarDIS

      A suggestion to revamp mining

      Problem: stil causes lots of block-change events, which mens chunk writes and network traffic, which makes for server lag as soon as anyone "automates" it and scales it up to a "faction level" of harvesting.
    9. crazyf22raptor

      A suggestion to revamp mining

      Starmade Mining: We all know it well, the traditional 8-12 block waffle board pattern design we all have on a huge box ship docked to one of our stations in the server you play on. Its not the best of things is it, its laggy, generally makes your ship look awful over performance, and worst of...
    10. MrGrey1

      Systems / Volume Breakdown. How to build systems 101.

      Where is the balance point and how do you equip / fill a ship so that it is 'balanced?' In the current system there are three systems that use power. Weapons, Thrust & Shields. For simplicity I'm ignoring the ship size vs thrust mechanics and am simply going to state that a 'balanced ship'...
    11. JinM

      State of development and where do I go now?

      I have to second this. I really dont feel like playing Starship Evo, as it has microblocks. I do feel overwhelmed when I think about having to engineer all that details with the small block scale. It would take me ages to engineer a ship in all the detail I am used to. So truth is, a good...
    12. Tsnonak

      State of development and where do I go now?

      Seems this got under the RADAR, apologies, but I simply can't help but respond to this. BINGO!... correct, retention rates are terrible! ... but, I will have to simply disagree with this reasoning... This is the number one reason why online players do not "stick around": ... and the rest...
    13. DeepspaceMechanic

      MAKE THEM YOUR OWN: Skeletal station pack v1

      APPETIZER: Are you the type of space-architect whose creativity flows like a white-water river once you have something to build upon, but find it hard to get started when there's only empty space and a starter block in front of you? Or are you looking for a well-constructed shipyard to make...
    14. DeepspaceMechanic

      MAKE IT YOUR OWN: Industrial mega-shipyard v1

      APPETIZER: Are you the type of space-architect whose creativity flows like a white-water river once you have something to build upon, but find it hard to get started when there's only empty space and a starter block in front of you? Or are you looking for a well-constructed shipyard to make...
    15. Tsnonak

      Warpgate I - STANDARD - Template Update

      *** WARNING *** WG1_STANDARD_FULL template will paste the ENTIRE warpgate (170,000+ blocks)! 1. Not recommended for use with older computers! 2. Game might freeze! 3. Game might recover (it may take a few minutes!)! 4. Use at your own risk (testworld first!)! 5. Faction block removed for...
    16. Tsnonak

      Warpgate I - STANDARD WG1 02-04

      Just a Warpgate, no systems, station-center is middle of gate. inner diameter = 159m/bocks outer diameter = 227m/blocks Go to the history tab for the download you want, be sure to read the warning below! Station blueprint only available in history* Templates require a change in the server.cfg...
    17. Tsnonak

      Warpgate I - BASIC V2- Templates + Station

      Just a Warpgate, no systems, station-center is middle of gate. Go to the history tab for the download you want, be sure to read the warning below! Station blueprint only available in history* Templates require a change to the server.cfg located in the StarMade root-folder using a text editor...
    18. IR0NSIGHT

      Storage Counting

      very much the way i built my factory in Brierie. I have production trees with 1000 block factories for every important item: all chambers, the armour colors i use, power, shields, weapons. A main storage pulls up to 20k of each item, the block factories are limited to 1k. That way it...
    19. M

      Storage Counting

      still not solving power issues, since all dependent factories take power each production tick even when idling. Unfortunately nowadays power, while still better than straight after power 2.0 patch, isn't as plentiful as it used to be. Plus, having a manual pull box is a nightmare, way easier to...
    20. DrTarDIS

      Storage Counting

      Another option is to se the factory's pull to a specific amount, Then use a "not empty" sensor on the storage, shutting off the factory as long as ANYTHING is in the storage. Then you connect the dependent factories directly to the first one in a chain that self-renews whenever any of them...