Search results for query: how many block IDs

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    1. Ithirahad

      Resources ReSourced - 0.4e release - exploit fix

      Capsules will no longer be craftable in the Block Assembler from basic resources. Also reverted gas-planet placement fix that didn't actually fix gas planet placement (in some cases creating worse issues). Will explore this further at a later date. There is also some debug information for a...
    2. Ithirahad

      Resources ReSourced - 0.4d - Fixed Thermyn capsule appearance

      I somehow managed to confuse an inventory icon ID with a block ID. Nice job, me. :|
    3. Ithirahad

      Resources ReSourced - 0.4c Release - Mining Bonus & More Fixes

      In order to attempt to alleviate issues with persistence/matching failures on unloaded harvesting, passive resource harvesters (Magmatic Extractors and Vapor Siphons) now function on a per-entity basis. Hopefully this update marks the end of the persistence issues that have plagued the mod since...
    4. 1

      On the logistics chamber, maybe? Or as a separate block?

      On the logistics chamber, maybe? Or as a separate block?
    5. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      So, where to start? I suppose I should start with the beginning of this whole calamity, that was Power 2.0. A system with good intentions, but also many flaws. I am not going to recount the many ways in which it was broken, and just state that it made many players hate Stabilizers and the...
    6. DeepspaceMechanic

      "Hercules" heavy turret pack v1

      This upload is a package (RAR file) of four turrets, plus a template of a free-floating, "self-realigning" support structure that you can place around stations. The blueprints come without thrusters; install them in environments where the "spawn on rail" admin option is available (eg...
    7. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or oversized chambers (doubled the reactor size; the old 10K-block chambers fit it just right). Replaced the 12 old AMS turrets with 12 new, adequate ones (280-block machine guns in a Phalanx-style...
    8. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    9. 1

      I have made a crafting recipe list for RRS. Please post mistakes in the answers. Starmade RRS...

      I have made a crafting recipe list for RRS. Please post mistakes in the answers. Starmade RRS block recipes
    10. Ithirahad

      Resources ReSourced - 0.4a release - internal changes

      No new content/features with this patch. Just another attempt to fix desynch bugs by removing global state variables (i.e. recorded information that may accidentally get "stuck" and pass between galaxies or other procedural constructs depending on load order) from the mod's galaxy generation...
    11. Ithirahad

      Resources ReSourced - Hotfix 0.3g - Fixed old block modification

      Old factories and manufacturing materials (Paints, hardeners) will now appear properly in shops and the Creative Mode inventory. Costs may need balancing, but that's a story for another day...
    12. Ithirahad

      Resources ReSourced - Hotfix 0.3f - Mod block compatibility and more

      Recipe translator now properly pulls other mods' blocks for recipe addition Standard circuitry is no longer insanely expensive Added error logging to help track down the infamous "Asteroid machine broke" error Fixed some sus static variables that could theoretically cause inconsistent behavior
    13. Ithirahad

      Resources ReSourced - Hotfix 0.3e - Blueprint Bug Fix

      Fixed an issue where blueprint metaitems didn't work and would instead spit out all of their contained Components as dropped items. Anti-exploit blueprint metaitem validation would try to compare the component list in the blueprint with the block list in the catalog, which caused problems...
    14. TheDerpGamerX

      EdenCore - Version 1.3.0 Release

      Bug Fixes: Fixed bug causing prize bars to have a negative inventory volume. Changelog: /build_sector spawn command can now be used to spawn an entity on a dock if the player is looking at a rail block.
    15. Ithirahad

      Resources ReSourced - "Prospect" release - Astrometric Scanner and various improvements

      0.3 "Prospect" brings Resources ReSourced very close to feature completion. RRS is now only missing shop cost localization, the Threns resource and factory system for player weapons manufacturing, and polishing steps such as block inventory icons, more gas giant textures, planetary...
    16. teslageek

      Wormhole Base Planet

      Earlier today I've done some pretty interesting things. So when I was on a server, I was conducting some experiments because I wanted to build a cool homebase for the Multiversal Federation. I decided to build a space station IN a wormhole. The strategy is to control the wormhole routes for...
    17. TheDerpGamerX

      BetterBuilding - Version 1.3.10 Release

      Bug Fixes: Fixed crash bug caused by invalid / missing block ids.
    18. Drakkart

      So there are still people playing Starmade...

      aww man *hug* Well we do not really,just you know... and i doubt you will built something decent with power 2.0... justforthat is what made everyone abandon the game. i really enjoyed the limits of power1.0. really liked some idea aspects of 2.0 when announced but then they just ruined...
    19. Reven_Arc

      So there are still people playing Starmade...

      ... please define "the whole power system are messed up"? ... if ask me new power 2.0 system is "ok" (although i also enjoyed the old system 1.0*). Personally: I don't like the new arbitrary-system-mass from QF-Config, or the power-generation-per-block (100-default) leading to Gigantismus =...
    20. Tsnonak

      So there are still people playing Starmade...

      ... please define "the whole power system are messed up"? ... if ask me new power 2.0 system is "ok" (although i also enjoyed the old system 1.0*). Personally: I don't like the new arbitrary-system-mass from QF-Config, or the power-generation-per-block (100-default) leading to Gigantismus =...