Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. DeepspaceMechanic

      Doc Industries Shipyard

      Gave it some further thought... Check the screenshots in the spoiler. With the second setup, you add two blocks to the main entity, to subtract one block from the docked entity. Might be favorable.
    2. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Pretty obvious you didn't look, as the thing I was talking about with "shield" in it's name primary point was to divert ALL the e/sec of it's dedicated power supplies (the hyper efficient around 700k/sec lattice) to combat shield generation (ten times the e/sec of passive shield generation per...
    3. Dire Wolf

      The T.R.Ue Ship Classification System:

      I produced a line of ships for the dock,.... I am naming these ships,... I needed a coherent system of classification and I don't like the one commonly used, because mass doesn't mean anything about power. in PVP i kill ships with much high mass than the ships I use to kill them. You don't need...
    4. M

      The T.R.Ue Ship Classification System:

      There is no practical reason to call your 200k mass combat ship cruiser or dreadnought or whatever. I would just call it 200k + role. With numbers, you can estimate the power much more accurately. Names are just extra steps. Nobody will be impressed if you said you brought...
    5. Dire Wolf

      The T.R.Ue Ship Classification System:

      Other creators have classified ships based on their mass or block size, which doesn't accurately reflect the capabilities or functionality of a ship. I use the T.R.Ue method (Total Reactor Unit). This method bases ship classification on: - Reactor block count - Equipment loaded to ship -...
    6. docpenguindoc

      Razor Crest - Video Showcase

      Finally got around to making a video showcase! Also added a gravity block by the rear ramp.
    7. SlavSquatSuperstar

      GP-1 "Space RV" General Purpose Ship Mark 1

      Description Since the colonization of Earth's Moon and Mars, everyday citizens all around the globe have been itching to travel the Solar System themselves. Cheeki Breeki Enterprises has answered your calls with our newest product, the GP-1 "Space RV": great for all types of spacers, and even...
    8. DrTarDIS

      Starmade PVP

      PvP has been at times great and at times impossible. Around 2014, just before beams were introduced, was the most "stable" I've seen combat. It wasn't perfect but it very rarely devolved into rubber banding and/or chunk anomalies that became common around 2016/17. (as long as the server wasn't...
    9. DeepspaceMechanic

      Hello! I remember a post of yours in which you provided rigorous advice on how to system our...

      Hello! I remember a post of yours in which you provided rigorous advice on how to system our ships. It contained equations which allowed us to calculate the needed block-count for the main system types, if we knew the available internal volume. It was either a thread or a reply to a thread, but...
    10. DrTarDIS

      What's the best way to layer armor?

      Eh, Theorycraft™ says that an outer layer or two of standard, with a couple(2-3) layers of basic inside/below it, an empty space, and then 1-2 layers advanced around/encapsulating systems deeper inside the ship would offer the best balance of protection-to-mass-to-area. The discussion of...
    11. DrTarDIS

      When was your personal "golden age" for StarMade?

      To contribute to this a bit more deeply while waxing philisophical about the genXnova server, I spent some time thinking on it and pulling up some artifacts and significant tangents that I'll link to. Click the links, they explain things. I was most active in the Power1 era, still fairly strong...
    12. Jake_Lancia

      Community Build Initiative: Mobile Factory/Refinery

      Hi there! Jake Lancia back for another Build Initiative; this time the Foundries require an industrial powerhouse of a ship. Once again, this will be a competition, with entries judged on a new scoring system detailed below. Some pointers on what to add in your ship: The ship is meant to (look...
    13. DeepspaceMechanic

      The airlock of your dreams? (template + dockable entity) v1

      Do you desire a deeply immersive airlock experience? Do you wish that your pressure chambers made a good initial impression on the visitors of your structures? Are you sick and tired of having to build sufficiently logiced entrances every time you're working on a new ship or station? Well, this...
    14. Crashmaster

      NEW PLAYER: Tiny problems and suggestions

      The shift key is an all- direction brake. I hold it down while trying to make precise movements. In the 'z' building mode there is an option in the graphics setting to turn on a holographic preview of the block and it's rotation you are set to place. The lack of quantified navigational...
    15. BraveSteelDragon

      NEW PLAYER: Tiny problems and suggestions

      1. "Feeling Lost at the Start" Can't blame you. The tutorial system isn't anywhere close to where it should be, and the fact that you're not mentioning the tutorial videos that should pop up for first time players tells me that something might be broken there. 2. "Building System" Again, this...
    16. KROVV

      NEW PLAYER: Tiny problems and suggestions

      Hello! Im a big fan of sandbox games, with building and crafting, really enjoy games with progression and freedom and today a friend recommended me StarMade so i downloaded the demo to test it. The start menu was pretty straight forward, nothing to say about it. But then the game loaded and...
    17. TheDerpGamerX

      BetterChambers - Version 1.2.1 Release

      Bug Fixes: Fixed block icon bug.
    18. MeRobo

      Community Build Initiative: Cargo Ship

      Highlighting done by me As you can see, that shouldn't be an issue, I'm sure you can come up with something within the size restrictions considering the time at everyone's disposal for this
    19. ua2hk

      Community Build Initiative: Cargo Ship

      I would like to join the activity, but my ships are 69 to 96-block in length. No such luck. *A universal design adopted and outfitting completed: 5 merchant/tramps with 5-colour 2 tankers 1 mail and passenger(Fast passenger vessel) 1 tug 1 flight trainer
    20. S

      do you know where to find a from start to finish tutorial for making a block?

      do you know where to find a from start to finish tutorial for making a block?