Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. DeepspaceMechanic

      Systems / Volume Breakdown. How to build systems 101.

      Came back to this guide to calculate the block requirements for a ship with almost exactly 1,000,000 blocks of available internal volume. I ended up copy-pasting the original post, and adjusting its numbers to fit the current game configs. Two configs have changed that significantly affect...
    2. DeepspaceMechanic

      "Optimus-9000" heavy turret pack - Redesigned base for better volume efficiency

      Turret bases significantly reduced in block count. Included bowl template reduced in volume, allowing for an additional 2850 blocks below it (that's almost half of the 6000 reactor blocks needed to power one such turret).
    3. TheDerpGamerX

      SpaceGuard 1.0.8

      SpaceGuard Description SpaceGuard is an all-in-one anti-cheat, anti-alt, and general security mod for StarMade servers. Features Alt Detection: Blocks non-admin users from logging in under an alternate username. VPN, Proxy, & TOR Detection: Detects 98% of VPNs and blocks them. Anti-Cheat...
    4. DeepspaceMechanic

      Wonder if they'll ever change SMD's account creation process, to block out automated attempts...

      Wonder if they'll ever change SMD's account creation process, to block out automated attempts? When the time comes and all StarMade activity will cease, this place could serve as a decent memorial for the community and their productions... It'd be sad if such a memorial place would get...
    5. E

      How do I reboot my ship?

      doing anything with the overheating shipcore like placing a block on it will reboot it
    6. Daeden_

      3D model importing guide: Faster, Better, (Stronger?)

      spacie, do you still have the files for this ship and the Hilgarian mothership by chance? The dropbox links have expired, and I'd love to see this in-game. No worries if you don't have them anymore. Thanks for creating these!
    7. DeepspaceMechanic

      "DMINT" prefab interior module pack - Further minimal fixes

      prisoner robots in detention bay slightly restyled, as well as their cells fixed a single mispositioning of a placement guiding block in large mineralogy lab metal bar corners instead of light corners in decontamination facility improved the password entering instructions on password-secured door
    8. C

      Sparrow Class Corvette [ORBA Fleetworks] Block 7E

      -------------------------------------------- -== /// ORBA FLEETWORKS /// ==- -------------------------------------------- The ORBA Fleetworks Sparrow Class Corvette is a small but highly potent multirole military corvette, designed to fit multiple missions including security patrol...
    9. Lecic

      how do you get rid of shilds quickly

      Beams don't make for great anti-shield weapons because of their damage falloff with range. I would recommend cannons with EM effect personally. You should ALWAYS go for 100% tertiary effect, because it's basically free mass. Dust, your reactor and weapons are probably too small compared to the...
    10. Lecic

      still worth it?

      I don't think anyone is still hosting any 0.199 servers. The game barely has living 0.2 servers.
    11. A

      still worth it?

      So, is there any server that is still alive or not completely dead, using the old power system (with no reactor chambers and kind of limited to 2M e/s through diminishing returns)? (I would also enjoy the old way of automated propulsion through push effect which can be controlled from a "Ship...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks :) The idea for that drawing machine came from simplifying a similar design I came up with earlier, but chose not to bother building: a 3D replicator. Imagine a brick of many area-trigger blocks, and a different brick made up of open, invisible plex doors (same size and shape, both...
    13. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I went through the creative mode inventory, and checked all of the relevant blocks that either have no orientation selection at all, or have only a few options (often 6 out of the 24 possible orientations). The only ones that yield extra orientations via copy-rotate-paste are warheads, hazard...
    14. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      Honestly, that sounds like a bit much; especially given how slowly development moves for this game. System HP was already tried and while not ultra-realistic, it worked well as a StarMade gameplay mechanic; hence why it was mentioned. With the Universe Update (supposedly) right around the...
    15. colonel lacu

      A Reflection on Quickfire and Power 2.0

      To offer my 2 cents into this foreverargument. I think the current state of power is a good base for a fun system. it just needs something that would make it take creativity or challenge the player to get to a great design. if i look at games similar to starmade such as Stormworks: build and...
    16. Lecic

      A Reflection on Quickfire and Power 2.0

      Ithirahad is one of the people who has access to the source code these days. He could just straight up change how it works, but that's kind of a major change for him to be doing on his own without permission.
    17. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      If not hard-coded to prevent this, a possible solution might be to set RHP to a flat value given per block and then add the total RHP for all reactor blocks, regardless of the number of reactors, their sizes or activity states. Rough example: Let's say reactor power has 10HP/block. If the...
    18. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      That explains the issues I had in the mod I was creating. When I split off from mainstream StarMade Builds and started modding, I tried to fix this issue myself but my efforts in the config files had no effect. Thanks for the confirmation. The old SHP system from power 1.0 was very...
    19. Ithirahad

      A Reflection on Quickfire and Power 2.0

      The main failing of QF was simply that we had no direct code access. Scypio and I can program, but it didn't matter; we had to beg Schema to change stuff and that was right at the end of when he had time to work on SM at all. Bandwidth was limited. Not that Schema was to blame here: he tried...
    20. Dire Wolf

      Andromeda Class Carrier - Made the ship Tshara Proof

      - replaced a missing armor block - added labels to the lift buttons - added a call button for the lift on the cargo bay.... for the unlikely chance that you were to jump from the maintenance catwalk instead of using the lift to get to there - fixed a door that needed to be clicked twice to...