The new version fixes one of the bugs: There were depricated ingridients which can\'t be gotten anywhere. It\'s now fully customizable (with the default being: only use ingridients that are available in shops)
Thats exactly what this version fixes. There were depricated ingridients which can\'t be gotten anywhere. It\'s now fully customizable (with the default being: only use ingridients that are available in shops)
Hello,
just a little fix/addOn for the latest update: Recipes won't use items, that do not have the InRecipe Tag set to true in the blockConfig.xml. By default this value is set to what items are available in shops.
Also, servers/clients will no longer crash if an inventory with invalid block...
Hello and welcome to StarMade,
Additional to a lot of bug fixes and optimizations, this version is introducing an all new meta-item system, and a new factory system.
Meta Items
A structure for items that have a completely free set of data has been implemented. It was actually one of the most...
Hello,
Here is a little update on what I'm working at the moment.
The last days were dedicated to fix some bugs and improve performance. I managed to make significant steps in the save/load system, that is responsible for loading in all blocks in sectors. More on that when the update is...
They were compressed at one point, but the cpu needed to un/compress was too high. Raw block data is still compressed. Only the metadata is uncompressed.
Just I/O should never crash. There is possibly another bug that is causing that.
Hello players,
Here are some updates evolving around the game.
Current Focus
My current focus is still on bugfixing. The server stability has gotten a lot better, and the problems are getting less. There are still some very ugly ones though: Ghost ships, physics glitches, ghost players (0...
The reason I update so frequently is mainly to fix critical bugs. While still in alpha stage I like to put out bug fixes as fast as possible.
With the old update you got an EOF exception with a version mismatch, but now connecting to the server will tell you, you what version it is. SO to be...
Hello and welcome to StarMade,
this update contains some critical fixes for the servers, a pretty big change to shield balance, some new handy admin tools, and some general fixes.
Server Fixes
Some servers had problems since apparently closing a socket does not imply flush() on some...
cast what object? I\'m doing a lot of stuff with generics, but in a codebase that large, not casting some objects is not really possible. I\'m trying to avoid it as best as possible.
The error is thrown for every login error of servers that have not yet updated. So if you connect to a server that has not updated yet, the error from the server telling you that the server version isn\'t updated yet will cause a EOF on your client, instead of the readable error message.
I hope...
Hi,
This update is a quick server hotfix patch to get all the broken servers back up.
There are some other changes in this version as well. I release another version and a full update news article later, when I'm done with the rest of my daily todo list.
cheers,
- schema
I\'m on fixing the server EOF issues. It seems like depending on OS and machine, a last flush is not made before a socket is closed (although I had read that it does). I relied on software timeouts which didn\'t work to well. I added a socket timeout now that hopefully will take care of leftover...
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