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    1. ltmauve

      another hyperspace idea

      Yeah, well you do your horror thing. The difference between a jump drive dropping you somewhere that you die is that it isn't scary. It's frustratng, but if you jump into a sector with a pirate base and they all shoot you, then of course you're going to die. If you can't die in-game, there's...
    2. ltmauve

      another hyperspace idea

      Jumpgates only do that if the person who set them up is a troll. And I don't know how they would do that these days, what with the sun being a few sectors of instant death, including for players.
    3. ltmauve

      RefiDesign Shipworks

      Have you tested against live targets yet?
    4. ltmauve

      another hyperspace idea

      Some people have already suggested mobs for a horror mod. Please go discuss the best way to increase sales of clean pants and underwear with them. Having hyperspace be a) a scary place that eats you without warning and b) pulls you in if you mount a hyperdrive is moving the game closer to horror...
    5. ltmauve

      Planets and Enviornmental Hazards

      Actually, building on planets is pretty fun. Yes they need more of a game purpose then "salvage from space," and also you can eat them from space for other resources besides sheilds. Point is, making them harder to work on won't encourge people to do so, and will only encourge people to just eat...
    6. ltmauve

      Planets and Enviornmental Hazards

      Well, here's the question: how easy is it to adapt? If surviving on an alien planet requires you to constantly be changing spacesuits because the atmosphere keeps corroding them, then it's just plain annoying, and planets only become useful for salvaging from space. I don't see the appeal in...
    7. ltmauve

      Is this thing on?

      Is this thing on?
    8. ltmauve

      ship buffs

      It'll probably be config'd anyway, so no point in debating the exact numbers. If it turns out people want them super common, then most likely they should be limited to one at a time
    9. ltmauve

      blocks to have moving parts on ships

      Hoepfully the rails are 3d capable and don't have to have physical parts, for maximum flexibilty.
    10. ltmauve

      TCDF fleet page

      WIP of the outer wing in progress, I'm liking this version a lot more than the old ones. I think I'm almost done with the outer wings, then it's time for me to do the inner wings and find something else that I need to work on for this >_<
    11. ltmauve

      The ultimate drone R&D thread

      Thanks. I need to redisgn the torps anyway, I'll bear that in mind.
    12. ltmauve

      ship buffs

      Perhaps, if: a) it was very rare (like if you played for 100 hours you might find something that increases your thrust by 5%) b) it was consumable, i.e. it only lasts for 2 hours or something. This way, large factions that play for a while wouldn't be able to to equip all their ships with an OP...
    13. ltmauve

      The ultimate drone R&D thread

      How are you getting the skooms to launch without spinning out? I've tried to that (For larger torpedos) and they always wind up spinning.
    14. ltmauve

      Bioengineering

      I was thinking less spore and more a way to design a creature to do what you want, then clone an army of them to destroy your enemies while shouting "THEY SAID I WAS MAD!!! I'LL SHOW THEM!!! I'LL SHOW THEM ALL!!!!"
    15. ltmauve

      Bioengineering

      So, in another thread I proposed a new set of resources, and one of the things I suggested that they could be used for is for bioengineering. So now I have to suggest how to do bioengineering. Basically: Analysis, Synthesis, Growing, and Mutating First, you analyse a creature, and get an...
    16. ltmauve

      blocks to have moving parts on ships

      That all you can tell us at this time? Also, another thing I thought of was to have a version of the servos that don't affect the physics. So if you have a few blocks that you want to move for a cosmetic effect like weapon ports, engine vents, fans, maybe even a blast door over a window, you...
    17. ltmauve

      Hull shapes in multislot as single inventory item, no factories necessary.

      No, all you would have to have the remove filter respond to 5 IDs instead of 1, and have multislot be default for the hull types and have it share the count between all of them. You would also need to have the shaped blocks put a solid block in your inventory.
    18. ltmauve

      Read by Council Debris items and nebula

      I was thinking the nebula would be colored based on the composition of the nebula, so if there was metron (red) and syntogen (orange) in the nebula, it would mainly be red and orange. I suppose there would be small amount of crystal and metal in the nebula, but I mainly see it as a source of...
    19. ltmauve

      'The Thing'

    20. ltmauve

      Read by Council Debris items and nebula

      Rather than have debris drop as little icons that have to be picked up separately, instead they should have a little debris cloud. Client-side it would look like a bunch of dust and random grey shapes, but server-side it would be a little box that doesn't have any collision, with an inventory...