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    1. ltmauve

      Starmade Logic Tutorials

      All the buttons that go to one floor feed into a single activation block that controls that door.
    2. ltmauve

      The Valhalla: The making of a Heavy Assault Carrier

      Most people would call that completed. :P Though I looked at the first post, and boy do you have a lot of interior to do.
    3. ltmauve

      This thread is cloaked...

      Actually, what about a "cloaking field" block (not solid) with a perfectly invisible texture that is transparent when off, and then nontransparent when on? You surround your ship in it, and then when you turn it on it matters. Then attacks would punch a hole in it, give you a reason to try to...
    4. ltmauve

      AI Fleet Formations/Control

      Woops, my bad, I forgot to put something in there. <_< Another player IN YOUR FACTION while they are logged in. Like, if they get caught by a huge pirate ambush and have to start running, they can do that. Or you have a scout running around while cloaked/jammed and then when they find an enemy...
    5. ltmauve

      AI Fleet Formations/Control

      Hmmm...... I'm liking that idea. Though I do think that you should be able to send a fleet to another player who is logged on.
    6. ltmauve

      StarMade dev Update: new GUI

      Woo look at those sidebars! Given that the indicators were already changed, I don't think we're going to see different icons for different types of entities.
    7. ltmauve

      need help with installing texture packs!

      First, copy your custom textures outside the folder. Then replace the texture folder in that version of starmade with one from an older version of starmade, which should fix that error. To make a new texture, under texture/block, make a new folder with the name of your texture pack. Then add a...
    8. ltmauve

      Cake Industries

      Actually that color scheme is not bad. I don't see what you could replace the gray with to make it better.
    9. ltmauve

      star trek styled roleplay carrier Magnus. WIP

      If you have nothing but grey tubes for hallways, it will be boring. And easy to get lost in.
    10. ltmauve

      AI Fleet Formations/Control

      I was assuming that the entire fleet control stuff would be done through the galaxy map. Anyway, the reason I don't like the idea of just being able to send in a fleet to my enemy's location is because it's cheap. You can send in your ships and not have to worry about losing FP or credits or...
    11. ltmauve

      Sustained Warp vs. Schine Engine

      The instantaneous range gives it an overlapping role with the jump drive. I'm not sure it's good design to have a second mechanic have not oly the same ability as something else but alo another. If that was added there would need to be a cost so that jump drive is still used.
    12. ltmauve

      AI Fleet Formations/Control

      I like the idea of reusing the bobby AI, however I suggest that it be linked to docking modules to control the ships that have been docked there. Would also apply that squadron to chain docking as well. As for squadron control (local control of ships), we could have shapes that the squadron...
    13. ltmauve

      star trek styled roleplay carrier Magnus. WIP

      Okay cool that you've got the reactors under control. As for the stripes, maybe just use one color for each section. So only switch stripe colors when there's something important, and maybe have a secondary color under the stripe by the accessways between decks.
    14. ltmauve

      Killa's Ships

      Nice start there. Are you planning on adding any color?
    15. ltmauve

      star trek styled roleplay carrier Magnus. WIP

      First, that ship is pretty big and will probably have to have docked reactors in order to be power=stable while flying. I suggest putting the reactors next to engineering, so it's functional as well as RP. I definitely think you should add color to the walls of the ship (I would think having...
    16. ltmauve

      Simple Transparent GUI (NEW Gui UPD)

      Do you think you could do the message panels that show up on the right side of the screen as well?
    17. ltmauve

      Decrease Weapons Range

      Um, have you increased the size of the sectors? Right, because we should totally be encourging gigantism. /sarcasm
    18. ltmauve

      RefiDesign Shipworks

      Actually, you could try making a spiral staircase. Those would take up a bit more room than a standard grav tube, but I'm not sure if they would look better. BUt you could also include a grave tube down the center of the spiral stairs.
    19. ltmauve

      Missions and Quest System

      Agree with that statement. And I would like to see some NPC missions. We don't have XP, so there isn't any level grinding, but NPC missions might also give results like alliances with NPC factions, or a free station somewhere in someone else's territory (since those cost FP)
    20. ltmauve

      Station Blocks For a Real Sense of Scale

      No, it's a good example. If you want to build bigger fast use the advanced build mode.