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    1. ltmauve

      Shipping Containers

      For stacking them.
    2. ltmauve

      Implemented A new block (Decoration)

      Not yet. The devs have brought it up as wanted before though.
    3. ltmauve

      Disappearing Everything

      So for a server not saving things, try /force_save Also check the server.cfg (SECTOR_AUTOSAVE_SEC = 400 //Time interval in secs the server will autosave (-1 for never)) And the folder is in the same place, right? Try double-checking your permissions there.
    4. ltmauve

      Recognized Pirate 'Scaling'

      Auto-tiers? Ah, okay, missed that. Still, we should allow weighting between different varients of the same ship, and also possibly different ships as well.
    5. ltmauve

      Crystal wedges, no extra IDs needed

      Um, so we could take 8 of the bits and use them to represent each corner. Is that what you were thinking? But what about the sprites?
    6. ltmauve

      Recognized Pirate 'Scaling'

      hmm... I suppose so. Also that would allow variants of the same type of ship to be easier to manage. --implementation stuff-- So first is defining tiers. So this would be numbers, 1 is lowest. Defines the maximum kill score of a player in that tier. Also defines the default and maximum wave...
    7. ltmauve

      Recognized Pirate 'Scaling'

      I like this. Though I would have to say that the "custom weight" is probably not needed, as the system can determine the DPS, alpha, and shielding of each blueprint, and use it to determine what gets spawned when raiding someone.
    8. ltmauve

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      I was thinking replacing the cylinder walls with varat, perhaps, just to make it look a little more formed inside the engine.
    9. ltmauve

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      I like! Perhaps some variation in the glow color though?
    10. ltmauve

      Cargo Filters

      That is in that suggestion though. Under the pulldowns as "Current"
    11. ltmauve

      Cargo Filters

      http://starmadedock.net/threads/storage-filter-ui-enhancement.5373/
    12. ltmauve

      Crystal wedges, no extra IDs needed

      Okay, we have 12 bits in HP and orientation. That's not changing. Though I am honestly not sure how using the shape as HP will work. If you blast one of the corners off from a tetra, you'd get a narrow wedge, meaning some material gets moved around EDIT: You can get the single 45-at-45 block if...
    13. ltmauve

      Implemented Force field blocks

      I was thinking something of the opposite: invisible blocks that you can't walk through.
    14. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      I do like the bridge. Very nice. The engines and weapon ports, though... You seem to be going full rainbow on this project. Try to keep the number of colors you have down a bit, especially per area. Both the engines and weapons should have 1, maybe 2 glow colors in each (not saying they can't be...
    15. ltmauve

      StarMade-At it's best moments-Cinematic images/renders

      Wait, is there a way to mass-remove asteriods, rather than just selecting each one and /destroy_entity?
    16. ltmauve

      Warp Gate/station clarification, how does this all work?

      There isn't cutting off if you jump to a smaller gate. I've jumped through a gate with a two block output and not lost any blocks. That's because it's just changing the sector. The faction system denies access to a structure to other factions. If you faction a station, no one else can enter any...
    17. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      Yeah, the bottom was more what I was thinking, but both are pretty good.
    18. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      Yeah, that kind of paneling is what I was talking about.
    19. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      It's good. You may want to consider dividing up th armor plates a bit more with gaps (I'm trying to think of where to find a picture of what I'm talking about)
    20. ltmauve

      The ultimate drone R&D thread

      You want 30 computers - one every half second. I have a system installed on my crusier that outputs only 40 missiles per second, but that's with 0% slave. I'm not sure how the performance of my computer would scale if I added slave blocks.