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    1. ltmauve

      BC-304 tips on future of the ship.

      Okay then, keep going. Sorry if I sounded a bit harsh.
    2. ltmauve

      BC-304 tips on future of the ship.

      As for which direction to take the ship with, I have three points that you probably don't want to hear. First thought is that a few people built one of these a while back, and the 304 is actually about 3x the listed size. Those fighter pods in the back are the length of an entire aircraft...
    3. ltmauve

      Planned A proper 3rd person view (aka Chasecam)

      We're going to bump this thing into orbit, even if the collision damage destroys us!
    4. ltmauve

      Personal "radar gun"(shield effect, simple way to navigate dark places while keeping them dark)

      The problem is that the shield effect has no shading, and won't tell you what block is there.
    5. ltmauve

      Adimo Ship-Builders

      Pretty good video. You might want to tighten up the Isanth part of the demonstration a bit, maybe just show a few bits, with maybe the points where you get the kills shown. Also, you might want to put timestamps on that as well.
    6. ltmauve

      TCDF fleet page

      Hey, does anyone remember when I relased this as "finished?" Because I'm going to be changing a lot more before I release this. So here's the partly redone center pod. Still a fair amount of detailing and logic to do. Also need to do the inner wings, hallways, middle pod exteriors, ...
    7. ltmauve

      Planets and Enviornmental Hazards

      I think most players would get frustrated if whenever they tried to get close to a planet they took damage. Perhaps shield-draining effect if they're moving too fast?
    8. ltmauve

      Change how loot from pirates work and Cargo hatch

      http://starmadedock.net/threads/debris-items-and-nebula.4700/ Slightly different then what you were talking about here, but mine could be used for nebula as well.
    9. ltmauve

      Dynamic, personalized skins

      Neat! Though I think the names should possibly be on some sort of tag. Also, have you considered adding rank stripes at some point?
    10. ltmauve

      Planets and Enviornmental Hazards

      No, since you want players to colonize planets. Natural shielding sounds like a great idea to encourge players to set up bases on them.
    11. ltmauve

      PVP/PVE astronaut complete suggestion

      First, directly using blocks as armor doesn't sound very conducive to fights ever ending if the players are good enough to avoid taking too many hits at once. Then you can just hide behind cover and put on new armor. And no good inventory system is going to prevent from carrying 1000+ hull...
    12. ltmauve

      Planets and Enviornmental Hazards

      Plus, having ore veins encourges hand-mining.
    13. ltmauve

      Area Trigger (improvement or alternative block)

      ALL THE AGREES!!!
    14. ltmauve

      [64x64] DirtySpace

      Yayyyy Though I would agree that the logic blocks should be more like the activation module. P.S. could we get more blue/orange elements on those just to be more obvious about the state?
    15. ltmauve

      Station Construction Block

      You mean, you paste down something you've already saved onto an exisiting structure? We can do that already.
    16. ltmauve

      another hyperspace idea

      I'm not sure I want it that irrational? Perhaps when you travel through hyperspace, you build up an "exit offset" basically you'll wind up a few sectors from where you think you'd be. So with going from the core to the edge of a galaxy, you'd be off by maybe a system, but when you go...
    17. ltmauve

      Planets and Enviornmental Hazards

      Simple - nuking from leaves nothing. If they needed to drop something for a mission, you'll need to keep looking. No XP for your crew, nothing at all.
    18. ltmauve

      Planets and Enviornmental Hazards

      Yes. Since suits will most likely be constructed items that can have various types of properties (heating, cooling, filtering, pressurization) that would be needed, then having one property that is needed for each planet seems likely. This means that mars- and earth-type planets would be the...
    19. ltmauve

      another hyperspace idea

      Rules for hyperspace/drive: 1: charge time is proportional to the size of the drive. You need to charge up your hyperdrive to max level before you can enter hyperdrive. Once you leave hyperdrive all your charge is gone. 2: power drains in hyperspace at a constant rate, inversely proportional to...
    20. ltmauve

      Planned A proper 3rd person view (aka Chasecam)

      Bumping into the thread with a titan!