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    1. ltmauve

      [SFW] Sioux Fleetworks

      Stop making the rest of us look bad
    2. ltmauve

      Recognized Diminishing returns design

      I was hoping that these events would instead be tied to the values of those stats rather than arbirary HP. For example, when your thrust drops below 25% of the inital value, you lose all thrust. When your shield capacity drops below 10% of its inital value, your shields won't regenerate.
    3. ltmauve

      Recognized Cargo Modules for Storage Blocks

      http://starmadedock.net/threads/new-cargo-system.719/ Here you go. I remembered it because I know Schema posed on the thread. Anyway, adding to it, different types of cargo storage for different things, like bulk storage, which only has one slot but more capacity, or making the ability for...
    4. ltmauve

      Recognized Server config option to keep some sectors loaded all the time

      Could we just have factories that keep running even when the sector is unloaded?
    5. ltmauve

      Change armor to division instead of percentage

      Currently it's HP = HP - damage * (100 - armor) / 100. In other words, the value of armor is the percentage of the incoming damage that is ignored. The reason I don't like this is that because the armor value is also an integer there is a limit to the max armor and it isn't scalable.
    6. ltmauve

      Change armor to division instead of percentage

      No. Will edit the OP to be clearer about that.
    7. ltmauve

      Change armor to division instead of percentage

      Right now armor is percentage-based: Each block type has an armor value, and that determines the percentage of damage that is ignored. I think that armor should be a division-based system, damage getting divided by the block's armor value instead of having a chunk taken out of it. Here are the...
    8. ltmauve

      Brainstorm This Taxi service (extension of another idea)

      What about using an NPC instead of a specific block? If you need transport to somewhere, you can talk to them, and they summon a ship from the blueprints avalible to the faction they belong to. You could also use it to transport cargo from place to place, without needing to make the runs yourself.
    9. ltmauve

      Logic systems feature requests

      When referring to the logic function XOR, retaining that toggalbility is the important part, because scaling that using the exsisting blocks is a pain. It takes 4 blocks to make a 2-input XOR. 4 more blocks must be added for each input. That is why toggling is so important. As for your...
    10. ltmauve

      Material Transportation Beam

      First, I'd say make it block-based like the other, and make it faction-based for security instead.
    11. ltmauve

      Logic systems feature requests

      That's not that helpful. If you want a scaling XOR, use the definition "has an odd number of on inputs" which means that the XOR toggles with every input changed.
    12. ltmauve

      Recognized Super important yet simple radar jamming features

      Actually, apparently they fixed that in the latest version but now people regard it as an exploit as you can camp outside the 1km range and snipe a station to death.
    13. ltmauve

      Implemented Automatic Braking

      Another solution is to have damping activate on a collision and turn off when the ship thrusts (not braking) or stops.
    14. ltmauve

      Recognized Super important yet simple radar jamming features

      While I agree with everything in the OP, I would also like to add this, regarding AI versus jammers: Detection of jammed ships should only happen at much closer than maximum range. Right now, an AI can detect a jammed ship at the same range as an unjammed one. This doesn't make any sense and...
    15. ltmauve

      Bradock's Brigade shipyards

      Oh, okay. Go ahead in that direction, then.
    16. ltmauve

      Bradock's Brigade shipyards

      The Archer is pretty impressive. The leviathan is off to a strong start. Though, here's some things that could be improved: The raised plates on the center hull could be made a different color, to stand out more and break up the grey. You could also add "straps" to the turret mounts on the...
    17. ltmauve

      Expanding Missile Gameplay

      Hmmm... So, thinking about it: Flares versus decoy missiles. Flares use less power, and can snag a missile in any direction. However, a decoy missile won't snag your own missiles and has a greater chance of catching a missile. Also for both of them, the missile should become a dumbfire once the...
    18. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'm wondering how much of the field of fire gets blocked by the hull.
    19. ltmauve

      Easier Chest Filter

      http://starmadedock.net/threads/storage-filter-ui-enhancement-current-inventory-quick-select.5377/ Here's a thread about it. Pretty thorough, I believe.
    20. ltmauve

      Planned Server Admin Wishlist: Block Config options

      door is currently a thing in the config. Adjusting the weapons can be done as well in blockbehaviorconfig.xml very much not sure about making things totally customizable