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    1. Cheapskate

      when Fleet controls arrive..

      I built one of these! I'm also designing a Reg system module you can mount in whatever ship you please. The Reg system contains a ton of different engines, modules, and side-mounted weapons that can be interchanged. All of this is entirely automated and run by logic. With the press of a few...
    2. Cheapskate

      Transmitter block allows ships to show up on galacitic map

      Yeah, that's what I was thinking, though I don't know how many people know about IFF systems. XD You could turn on and off specific filters of the transmitter, both broadcasting and recieving. For example if you're flying behind enemy lines, you don't want to transmit that you're a hostile...
    3. Cheapskate

      Transmitter block allows ships to show up on galacitic map

      Yeah! Didn't think of that. If you make the encryption actually part of the game, that could add a whole new dimension to faction warfare: digital espionage. Imagine infiltrating your enemy's ship or base to learn their transmission codes. Knowing where all your enemy's ships are and whether or...
    4. Cheapskate

      Transmitter block allows ships to show up on galacitic map

      A thought I had while trying to track down a destroyer I unwisely handed over to an over-zealous AI block: Transmitter blocks! With these on a ship, players will be able to see ships in transit on the galactic map. There are also some other functions and filters to give this idea more...
    5. Cheapskate

      Slabs used in planet generation

      So, now that we got slabs, my first idea... is to implement it into planet panel generation. Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets...
    6. Cheapskate

      Intraship docking waypoints - teaching AI "how" to dock

      I think this is a good idea... but to be honest, at this point I'd rather have ANY kind of drone docking/IA fleet commands. Even if it isn't pretty, having any functionality is better than no functionality. [Example, putting logic to a certain block next to a rail will automatically zap the...
    7. Cheapskate

      drone dock

      Yeah, I usually keep a handful of giant astrotech drones in a separate hanger under my bridge for post-battle turret repairs [I fly them, they're not automated]. That said, how would your system work with differently sized drones? I assume drones would just go find whatever dock is available...
    8. Cheapskate

      Implemented Shipyards replacing/replenishing drones/turrets

      Sorry for the double post, but I've tested out chain-docked entities. With the current version it seems a bit glitchy. my shipyard could build the accurately docked turrets on my ship, and some of the barrels, but some of them just up and went missing. When I changed sector, some of the barrels...
    9. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      Neat! Is there some kind of program or tutorial out there that can help me edit these files? I opened BlockBehaviors in open office but to no avail.
    10. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      Wow guys, thanks for the intuitive and dang near instant replies. I didn't know about the block config file! If you can control performance, one-hit kills aren't really out of the question [though, my own personal one-hit kill style is mostly for myself on my single player maps, and not for...
    11. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules. I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...
    12. Cheapskate

      drone dock

      It would be harder to program. I've done a lot of work on my own spacey blocky games in the past, and 3D pathfinding with block entities is no easy task. For now at least, the easiest thing to do would make the drones just instantly teleport and dock back to their specific blocks. Imagine a...
    13. Cheapskate

      Read by Schine Mobile Shipyards (shipyards on ships)

      There's an easy balance for this. Make the time required and energy expended for mobile shipyards rather high. That way, it would be hard to maintain defensive turrets, fly around, AND regain shields while trying to spam drones everywhere. It would also make the construction of larger ships more...
    14. Cheapskate

      Implemented Shipyards replacing/replenishing drones/turrets

      I've already tried this out, and it's a thing! As of the most recent StarMade version, docked entities using the rail-system are built in the shipyard already attached to the main ship and ready to go. However, old fashioned turrets and docks... really don't work at all. Those entities...
    15. Cheapskate

      drone dock

      StarMade definitely needs this. I'm something of a drone-junkie myself and it's always super annoying after battles to track down all my drones and re-dock them. I've tried to consider the coding aspect of this [pathfinding back to the dock and whatnot] and... well that's not really needed. You...