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    1. Vvolodymyr

      I've been creating power systems year ago, ships & station last year. Only a week ago decided to...

      I've been creating power systems year ago, ships & station last year. Only a week ago decided to share my stuff with the community :)
    2. Vvolodymyr

      Thank You so much for looking at and rating my stuff! :D

      Thank You so much for looking at and rating my stuff! :D
    3. Vvolodymyr

      Rivet Turret : AMS & flak missile defence 1.1

      Rivet Defence Turret unender works AMS & flak compact defense turret [ shape rivet/mushrom ] [ mass 51.9 \ barrel 19.2 \ base 32.7 | size 9W 9L 5H \ 3H inside ship & 2H outside ] [ rotation 360°xz & 90°xy/zy : hemisphere coverage ] [ AMS x2 cannon 2:2 cannon x2 | flak x1 cannon 1:1 missile x1...
    4. Vvolodymyr

      Ukie Style 2017-02-16

      Space Ukie ! :) Been playing a game for a while - suddenly decided to create a custom skin (my first!) Sharing for anyone Enjoy :)
    5. Vvolodymyr

      Nugget 2017-02-14

      NUGGET unender works Nugget agile robust miner salvager / starter ship / mining drone, with modest cargo hauling capabilities [ shape sphere | size 25*25*25 | mass 875 unladen 1,205 laden | blocks 9,598 ] [ salvager 60 powerful long-range intermittent beams | slave damage beam 68% ] [ shields...
    6. Vvolodymyr

      Efficient small scalable Power Recharger 2017-02-13

      Efficient Scalable Unobtrusive* Powerplant unender works ESU used in Nucleous & Nugget fighter/miner ships For a wide variety of ESU Powerplants, please visit ESU Power Pack [ shape entangled 3D cross w/ 3 through corridors x y z & multiple front-to-back holes for weapons ] [ groups 12 of...
    7. Vvolodymyr

      Nucleous 1.1

      NUCLEOUS unender works Nucleous agile robust fighter / starter ship / attack drone [ shape sphere | size 25*25*25 | mass 891 | blocks 9,645 ] [ weapons single continuous explosive beam 15,452/sec | shields 100k / 5k regen | armor 143.5k ] [ radar jammer | jump drive 42 sec recharge / 98 blocks |...
    8. Vvolodymyr

      Power System Overhaul Proposal

      As I understand this is a suggestion/brain storming thread, which is cool. Was thinking about modular ship designs: one the one hand that was sort of an exploit (back when power supply beam worked from child to parent entity) and a way to over-power ships, that caused lag when they undocked...
    9. Vvolodymyr

      Power System Overhaul Proposal

      Yeah, sorry - I clicked on the wrong post - I meant to rely to Lecic. Regarding turrets - yeah that could be an exploit - but I am wondering how much power a number of those will provide as opposed to one main larger power reactor (granted with heatbox thing) - looks like a tweaking the balance...
    10. Vvolodymyr

      Power System Overhaul Proposal

      Shoot at dangling bits. Makes ships larger, vulnerable and less maneuverable. If you try to armor the dangly bits up till they are not visible - too much mass. If use less armor - still are encouraged to design a ship with some internal spaces. If don't like spaces - fill them up. Besides, the...
    11. Vvolodymyr

      aka V , vwolodymyr , unender

      aka V , vwolodymyr , unender
    12. Vvolodymyr

      Power System Overhaul Proposal

      I absolutely agree that scalability has to be managed Very carefully, with weapons as well. I do feel that Harsh "exponentially savage" requirements will be necessary - but there should still be some incentive for large ships. But looking at the OP suggestion - I think they will increase the...
    13. Vvolodymyr

      Power System Overhaul Proposal

      ^^ Those are awesome ideas, I'm liking a lot. The C/V power assignment will bring the entire TV SciFi goto solution of "let me just reroute the power to..." :D After thinking about the OP suggestion more - I'd say my biggest concern will be how it will affect ship shapes - variety and...
    14. Vvolodymyr

      Power System Overhaul Proposal

      Hi. Decided to add my 5cents. Absolutely agree with every problem identified by the team - spot on, guys and gals! Would like to add my feeling and wishes: 1.) Currently the solution to efficiency has been, as you identified, balance (power, shields, maneuverability, weapons etc) - sacrificing...