Just trying to get a collective sense of what StarMade players like - maybe get a common denominator of the kind of people we are, what we like to do, which probably contributed us to playing this game.
I'll start off with myself:
Like to tinker with PC's
never played minecraft
played...
OK, so - I like space!!!111111111
and spacestations, and spaceships! Making any kind I like visually. Making them work better. That's the attraction for me right there. I think Identifying the related interests of current player base and having a marketing campaign to target people in those is...
Best matching thread to my issue.
I still have this problem - when I turn in the direction on where the cargo space blocks are (my main storage area) - my poor computer's fans start screaming like mad, seriously heating up my PC.....
Before this gets addressed on technical level, does anyone...
No problem. I never even considered adding more than 1 cloaker & 1 jammer before I found this out on forum.
Batavium pretty much covers the whole thing in his post.
Oh no-no. It's been pointed out to me on the forum like a week or so ago, that
having more cloakers / jammers than scanners will mean that you can scan and not decloak/dejam yourself.
Of course, the scanners have to be at least balanced (see in ship>structure>scanner system OR weapons...
My overall impression from using these systems:
- From all 3 - jamming is the easiest :more jammer blocks, which weigh half the regular system block, but same power usage which is not significant (as for me)
- Adding more cloaking units is about as difficult as designing a perma-cloaker to begin...
Same OpenGL
I'm using the latest updated Intel Drivers (with that Intel tool)
But that shouldn't matter - cos 472 and 492 versions work just fine.
A quick search through the forum suggests this same thing crops up now and again, when new updates are out.
I think I read somewhere in the forum like a month ago - one guy tried logic-switching the turret axis for a fixed docker for the duration of the cargo transfer and it worked for him. Haven't tried it myself though. Anyone can confirm?
Hi - I have been active on a multiplayer server for a Very short time - but it is already apparent that a lot can be learnt about new player troubles by just watching the chat. Lots of fresh perspectives often of a (psychologically) immediate nature. I'd totally recommend watching a multiplayer...
So this is a suggestion for a change - that is still very much relevant.
Solutions exist (Rivet Turret : AMS & flak missile defence)
But as it was written:
Dockers orientation is enough to determine axes of rotation.
Getting rid of the unnecessary arbitrary rules to core orientation - takes...
The Arbitrary rule to core orientation on turrets is still an issue. "Wrong" core orientation can cause:
-lack of rotation along one or more axes
-backwards rotation confusing Bobby AI
-barrel flat surface sticking to base flat surface
If you happen to be lucky to guess the "correct" arbitrary...
Absolutely support this. Being able to Name Cameras (like we do cores) and show/flash Cameras' and Cores' names onscreen.
It's useful for ships of ANY size - big, small and especially the ones with lots of turrets and docked entities.
Sure, put displays near cameras - but what about all the...
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