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    1. T

      Broadcast Beacons

      if you want the devs to read it tag them
    2. T

      Broadcast Beacons

      maybe if you could mute certain people or other factions
    3. T

      Read by Council 'Fill All' Button and 'Remove All' Button

      maybe a remove all touching button. would work like shift-v maybe could be shift-right click? also a remove all connected for computers that removers all the modules connected to that computer
    4. T

      Dev Blog : October 20th 2015

      i couldn't agree more
    5. T

      Dev Blog : October 20th 2015

      i am curious why cant you tell us more?
    6. T

      Recognized A major improvement for wireless

      possibly add the ability to lock blocks so that they cant be connected or limit it to faction
    7. T

      Dev Blog : October 20th 2015

      that is what i was hoping the gates would be like
    8. T

      Dev Blog : October 20th 2015

      I know that was the best way i could think of to describe what i ment because thay seamed to misunderstand
    9. T

      Recognized A major improvement for wireless

      or they could be named like inter-ship remotes
    10. T

      Dev Blog : October 20th 2015

      Lancake, and how will the logic gates work? will they be on when there is something in them and off otherwise or will passing through just change the state so to give a pulse u would need to go through twice?
    11. T

      Broadcast Beacons

      this dosent work very well for small escape pods there could also be a system to block transmissions or some for of interference. or if you are on the edge of the transmission range u get a partial or garbled message u can change the name of a thread
    12. T

      Dev Blog : October 20th 2015

      Lancake, have transporters bean implemented in the dev builds?
    13. T

      Dev Blog : October 20th 2015

      do we have any indication when that will be?
    14. T

      Dev Blog : October 20th 2015

      i was thinking something that would stop someone from transporting it the sector wether it is on that ship or no. also the ability to lockdown transporters at the cost of power to prevent transport. to elaborate i want to be able to make a blockade by which thay cant just transport from onside...
    15. T

      Dev Blog : October 20th 2015

      or the transport computers have a transport jamming mode that consumes power at a constant rate
    16. T

      Dev Blog : October 20th 2015

      will there also be transport inhibitors?
    17. T

      Broadcast Beacons

      maybe a system where it only gets received if you are in range
    18. T

      Dev Blog : October 20th 2015

      is this likely to change in the future?
    19. T

      Dev Blog : October 20th 2015

      Bench, i just want to ask about the details of how transporters will work. will we be able to transport more than just astronauts. i.e. can i transport a cargo pod from my miner to my factory room? if it is just astronauts would they need to be in gravity to stand on the pad of would it just...
    20. T

      Dev Blog : October 20th 2015

      can u give us an idea of when the next update will come out?