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      StarMade live Q&A session. Come check out the new spawn station!

      can i download a bp of the station to have a look at in sp?
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      StarMade live Q&A session. Come check out the new spawn station!

      i take it then that the server is no longer up to have a look at the new station?
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      Inter Ship Remotes

      just a small suggestion that Inter Ship Remotes have ether a button option or a button version. or make them so on when clicked off when not clicked like beam weapons with 100% canon.
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      Logic Stations

      i disagree. i think his idea works just as well as yours. in the Inner Ship Remote naming window add an option for key binding and connect them to a chair/core/build block. any keystrokes made when in that chair/core/build block activate the relevant remote. u could have it using a separate...
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      StarMade News - November 9th 2015

      no, what dose it mean?
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      StarMade News - November 9th 2015

      this may have bean asked but will i be able to just add storage aria blocks to my current cargo sorting system and keep all my pulls and sorting settings the same? another point recently all the c/v connections in my sector broke du to a bug. how would it affect cargo if this was to happen again?
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      StarMade News - November 9th 2015

      is the cargo stuff in the dev build yet?
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      Change the Faction Permission Module into the Encrypter

      i mean in the current system the permission is only applied to adjacent blocks. this makes it hard to make big doors or other mechanisms that require access to lots of things.
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      Change the Faction Permission Module into the Encrypter

      how would you lock 3x3 doors? i suggest having the rank apply to any module slaved/connected to the permission module.
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      Bug Transporters not loading/saving settings

      is it possible that this is related to wireless logic losing its connection settings?
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      Triggers and Activation Gates. Dev question.

      there are 3 other options add a different computer that uses the same modules but is only on when the aria is occupied add a 'r' menu to the computer that allows you to select the type of output make the computers able to be turned on/off by logic inputs. (this wont solve the problem...
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      Transporters shouldn't drop shields to 0%.

      what would u make the shield module?
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      Transporters shouldn't drop shields to 0%.

      how exactly would u work this? your shields heed to recharge at some point. i have bean thinking (tell me if this is what u had in mind) that capacitors could be seen as both storers and emitters. then you could turn off the emitting part without draining the storage. however when u are attacked...
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      Transporters shouldn't drop shields to 0%.

      my suggestion is to have a console or menu that can manually control shields. to allow transport shields would have to be below a certain % (say 50%). this means to transport onto a ship u would need them to lower there shields or u would have to use weapons to lower them your self. outgoing...
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      Read by Schine transporter pad info

      where can i read this?
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      Transporters shouldn't drop shields to 0%.

      in essence i agree but there is a simple solution, don't set your transporters to public
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      Transporters shouldn't drop shields to 0%.

      this i agree with this a dont agree with
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      Read by Schine transporter pad info

      can u try and not sound so suprised
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      Read by Schine transporter pad info

      i know it is only in the dev build but it might be worth adding a column to the destination selector that shows the number of pads connected to each possible destination as well as an indicator that displays the number of pads connected to the current one.
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      Can't see preview for rotating blocks

      sorry to revive an old thread but is there a way to fix this without turning off normal/specular shading?