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      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      y r the shields hard? last time i checked they were the ones that u put anywhere u had room. i didn't think it mattered if they were grouped ect.
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      Read by Schine new blocks, stairs and ladders

      the problem with using slabs as stairs is that they take up more room than wedges to go down/up the same distance. also (as of last time i tried on the update that added slabs in the first place) stepping on slabs removes you from gravity. that last point may have been fixed since i last tryed.
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      Wireless Frequency Logic & Codes

      i have a suggestion and some questions the suggestion: for assigning a code to wireless logic it might work better/be easier to have the codes set using a menu where you enter the code or if it is the first one in the system and u want it on a unique frequency there could be an option to...
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      The ultimate drone R&D thread

      what about the turet barel this only resets the base
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      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      is it possibly going to happen in the future?
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      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      a question for the devs (going to tag all the ones that have posted in this thread as i don't know what ones this relates to: Criss, Lancake, Bench) is this likely to happen? would it work to get around this bug to copy our current keybind config file to the desktop before we update and...
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      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      and permission blocks that can work on non-adjacent blocks.
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      A flag to ignore specific docked entities when using arrow keys.

      http://starmadedock.net/threads/improve-transfer-to-docked-entity.21497/ just going to leave this here as i think it is relavent
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      free moving rail block

      if it is done using a controller like the speed controller that controls friction then it would only take 1 block ID anyway
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      Logic and its Relationship to Doors

      yes i agree i was just using that as an example i am sure there are lots of people who rely on having doors that are both logic and manual controlled.
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      Logic and its Relationship to Doors

      not without having messy logic as the only place to put it that won't have messy logic is where there is a camera
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      free moving rail block

      i was just thinking that it would be nice to have a rail block that doesn't move entities along it but if a docked entity is pushed by another entity it would move (think the minecarts in minecraft). it might also be nice to have a half and half block that moves the docked entity but if it is...
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      Logic and its Relationship to Doors

      i think in some cases this could be useful but in others it would be incredibly annoying. one example is on my station i use USDs that have a lock out button inside the station i tend to activate this when i leave so that people cant get in to my station. however once i activate the lockout the...
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      2 wedges act as full blocks

      would this work with doors? the way i read this it would act like a whole block of the master but with one half using the texture of the slave (correct me if i have misunderstood). this would mean if you made a door the slave and a hull the master then the door wont open and if you make the door...
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      2 wedges act as full blocks

      hi this is just a small sagestion about the use of wedges. i was hoping to beable to do somthing like this: where there are 2 wedges that make up one block. curently the only way to do this is to have docked entitys but this is inpractical most of the time. i think this will help alot with...
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      Build Option : remove linked only

      in that case i love it and think it is a great idea
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      Build Option : remove linked only

      could u explain exactly what you mean?
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      Opaque cargo space

      that would mean you couldn't have any sorting or auto pull systems
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      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      and how long dose it take you to do this stuff the way it is now?
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      1001 MORE things you can do with faction points

      can i say i think this is a great idea but it will probably be necessary to include some way to acquire faction points other than just being on line.