the problem with using slabs as stairs is that they take up more room than wedges to go down/up the same distance. also (as of last time i tried on the update that added slabs in the first place) stepping on slabs removes you from gravity. that last point may have been fixed since i last tryed.
i have a suggestion and some questions
the suggestion:
for assigning a code to wireless logic it might work better/be easier to have the codes set using a menu where you enter the code or if it is the first one in the system and u want it on a unique frequency there could be an option to...
a question for the devs (going to tag all the ones that have posted in this thread as i don't know what ones this relates to: Criss, Lancake, Bench) is this likely to happen?
would it work to get around this bug to copy our current keybind config file to the desktop before we update and...
i was just thinking that it would be nice to have a rail block that doesn't move entities along it but if a docked entity is pushed by another entity it would move (think the minecarts in minecraft). it might also be nice to have a half and half block that moves the docked entity but if it is...
i think in some cases this could be useful but in others it would be incredibly annoying. one example is on my station i use USDs that have a lock out button inside the station i tend to activate this when i leave so that people cant get in to my station. however once i activate the lockout the...
would this work with doors? the way i read this it would act like a whole block of the master but with one half using the texture of the slave (correct me if i have misunderstood). this would mean if you made a door the slave and a hull the master then the door wont open and if you make the door...
hi
this is just a small sagestion about the use of wedges.
i was hoping to beable to do somthing like this:
where there are 2 wedges that make up one block. curently the only way to do this is to have docked entitys but this is inpractical most of the time. i think this will help alot with...
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