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    1. Dark_Inquisitor

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      well, DUH. Nothing that I've already didn't know. You see; i CAN link the gates. The problem is - you can't go in both directions. For example: from point A to B ONLY. So; I can connect A to B, but not A to B AND B to A. So; in the end you are left with 1-way gate connection.
    2. Dark_Inquisitor

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      Indeed, I've tried to link 2 gates with each other (from point A to B, then from B to A) and seems like it doesn't want to cooperate with me. What i mean is, that you can link them just in 1-way, and you'll have to destroy them to reconnect them. Or maybe I'm just retarded, dunno.
    3. Dark_Inquisitor

      CLOSED* CONTEST: Default Stations Submission

      Or, hop in to build block on the station that you are working on, and then type: /save (insert your name here) It should create a blueprint of that station in your blueprint folder (just like ships). To load, type in game: /load (blueprint name) (name you want to give that station)
    4. Dark_Inquisitor

      CLOSED* CONTEST: Default Stations Submission

      So, I was playing a bit with that new crafting system. Buggy and a bit hard to fully understand, but hey - it is 1st relase, right? Anyway, after setting up small factory (fix linking ;) ) and looking into recipes, I've noticed... ...that recipes use metal meshes/grills. I don't know is it just...
    5. Dark_Inquisitor

      CLOSED* CONTEST: Default Stations Submission

      To anyone intrested, first (and prolly last) update to my space station/shipyard: http://starmadedock.net/content/contest-space-station.948/updates You'll find everything what you'll want to know there. Old post in spoiler below. And again... Thanks everyone for such warm words. It makes you...
    6. Dark_Inquisitor

      Contest Space Station - Blowing core + few aesthetics

      IMPORTANT: Press "Read more" So, here it is - prolly last (and first) update to contest station. Some people wanted to know everything, so, let it be that way, even if it was supposed to be kind of "mystery". (dem 'muricans) Important note - previous version lacked explosive core of reactor...
    7. Dark_Inquisitor

      Contest Space Station 9/11/2014

      A contest space station, link to the thread: http://starmadedock.net/threads/extended-contest-default-stations-submission.2029/page-37 Dimensions: Length: 385m Height: 145m Width: 135m Images with description: Interior: [/spoiler] Creators: - Dark_Inquisitor - Darth Vader aka...
    8. Dark_Inquisitor

      CLOSED* CONTEST: Default Stations Submission

      Thanks much... Everyone, really. I, as for myself, feel pretty honored by such proposition. I can't say anything for Vader, but I think he will have nothing against it either. Still, if you'll ever make use of it in any meaning, mention the creators please! :D
    9. Dark_Inquisitor

      CLOSED* CONTEST: Default Stations Submission

      Hello everyone. It's my first time to post anything that I've made, so please don't criticize much : S I do also realize it prolly won't go nowhere but, meh. It's all about fun... Or is it? Here goes pictures! A tiny bit about station. Totally optional and "lore friendly". Call it whatever...
    10. Dark_Inquisitor

      New gear poll

      I personally think that turret control from the ship would be more usefull than laser designators, but hey - that would be still very usefull!
    11. Dark_Inquisitor

      Shops need updating

      One way or another, seems like StarMade need change in default sturctures
    12. Dark_Inquisitor

      StarMade 0.157 (optimization & fixes)

      It's huge shame that this update has made hardened hull indestructible.
    13. Dark_Inquisitor

      Sound files

      I've noticed some interesting sound files in StarMade directory, such as "0022_spaceship user - lightspeed space wind", and many, many more other unused sounds. Do we have some info on that, or is it just not-well-informed me? ;)
    14. Dark_Inquisitor

      Hyperspace core based FTL

      Actually, listen guys. Idea that I've described doesn't allow you to cover huge distances by just travelling in space, like overdrive. It would work more like long-range teleport of some sort. You'd have to use stationary core or one that you've mounted on your ship, then wait some time for it...
    15. Dark_Inquisitor

      Hyperspace core based FTL

      Totally. We might have diffrent point of view in FTL, but i agree totally on this.
    16. Dark_Inquisitor

      Hyperspace core based FTL

      If you ment having a FTL device on my ship, then yes, but i've explained my idea of FTL in 1st post. Thou i think that just placing a computer on ship shouldn't give you ability to make jumps or travel in warpspace. It is too easy, even if such computer would be hard to get.
    17. Dark_Inquisitor

      Hyperspace core based FTL

      I think enchancers should be a thing. Especially when linear type of group scaling will go in. That will ensure you that ship which is equipped with such device actually is partially composed of it. + it will determine easily max size of ship which can be send.
    18. Dark_Inquisitor

      Hyperspace core based FTL

      Hyperspace cores - my proposal on FTL travel system and mechanics (please don't hate ;_; ) - works similiar to shops (works when you fly to it) - rare to find in space - possible to mount on ships - requires power/fuel cells(items/ores/crystals/blocks) - size of hyperspace core determines max...
    19. Dark_Inquisitor

      X-M005

      Wow, i see there inspiration from the old OGame battleship design ;) Also, very detailed and beutiful work. Keep it up!
    20. Dark_Inquisitor

      automatic ship classification

      I don\'t want to point any thing, but have that ship clasification (I use it, and it serves me well) http://star-made.org/content/blitzwings-guideline-ship-classifications And, if you mean that in-game ship classifications are needed, i think it\'s a nice thing to add in the future.