Damn... that's impressive... you may want to make the block system modular(so it's easy for you too add the new weapons and blocks when they are released).
That isn't a tactical mindset, that is attempting to hit a needle in a haystack, with another needle.
You may not want to call star trek realistic... those warp core patches are about as unrealistic as they come... If a nuclear reactor starts to implode there is very little to do to stop...
But if every weapon is equally effective(specifically lasers and AMCs) the meta game would eventually just focus on whatever works better(as it stands right now, AMCs have an insane rate of fire, with very high damage). You don't have the numbers hidden, you have them say plain as day.
Doom...
No... star gate uses a similar system to star trek... if you remember, that is how the borg were so powerful(course the enterprise still 1 shot a borg cube thats to it as well).
With the new ship health update core drilling will be fixed, so hull should be more useful. The damage would be decreased to very little against armor, thanks to how it works:
lasers total damage:100
attacking armor decreases this by 70%: 30 damage
the weak armor has a defence of 25%: 22.5
the...
Yes... there is... If you look at the chart of new weapon systems then you see that there is. The weapons are buffed and changed by sub-systems, but there is a main system...
Missiles are slow, inaccurate, with a long refire rate. In essence, why you don't use them now.
The percentages denote...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.