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    1. timethatswasted

      Significant FPS and performance drop with .15997

      Well that pretty much answers my question =D I'll try reinstalling java and rolling back my drivers to see if it does anything. Maybe something is corrupted.
    2. timethatswasted

      Significant FPS and performance drop with .15997

      I'll post some pictures of the FPS changes per version off the same objects once I have time to sit down and do it. I was getting 1000 FPS in open space when there was nothing in range to see. There is a setting for "max segments drawn" as far as I understand it, it determines how much of...
    3. timethatswasted

      Significant FPS and performance drop with .15997

      So just updated to the newest version and am experiencing a large FPS drop along with objects loading extremely slow or not at all. In .157 I was able to run the 256 bit textures averaging over 1000 FPS in open space, and 200+ when building/viewing large structures ( in the 700m size range )...
    4. timethatswasted

      Concerns about the new crafting system

      One thing I have to thank Schema for is how easy it is to customize the crafting system. The options in the Block editor and Recipe editor make is extremely easy for server admins to tweak things to their liking, no more using a txt editor to mess around with that crazy long list of recipes at...
    5. timethatswasted

      Concerns about the new crafting system

      Agreed. Maybe a mining block that slowly extracts rock and ore from a planet without destroying it? Would be a good reason to actually build a base on and protect a planet. But I would prefer a "quick fix" for now rather then the design of a bunch of new features. I do like what the DEVs had...
    6. timethatswasted

      Concerns about the new crafting system

      I really love the frame work for the new crafting system. No random recipes, and the ability once again to create a true factory chain. I am a little concerned about one of the new aspects of it though... I do like the idea of having all the ore inside rocks instead of being random blocks...
    7. timethatswasted

      Stationary Turrets(Autocannons) possible?

      I have not tried it in a while, but it use to be possible. You need to make sure that the AI is set to turret as well as turned on.
    8. timethatswasted

      We need more Missiles!

      --EDIT-- OP removed because I was being a jerk. Your right that 15 different missiles is too much. 5 additional slots would be more then enough. I don't feel as if balancing would be an issue because the values are easily adjustable and the missiles/bombs would be very different from each...
    9. timethatswasted

      We need more Missiles!

      While playing around with all the different missiles i can create using the block behavior I've determined I don't have enough missiles! Using the already available variables you can make bombs, mines and different kinds of splitting and tracking missiles. We can create so many different types...
    10. timethatswasted

      More Variables in Block Config

      So we can make heavy duty blast doors =D
    11. timethatswasted

      Nerf shield curves so that shields scale appropriately for Titans

      Ummm.. Wrong? It is absolutely possible to achieve diminishing returns in terms of shield capacity and recharge. Math time! Setting the "ShieldCapacityPow" and "ShieldCapacityPreMul" to .55 greatly changes the way shield capacity is increased. With a base shield value of 1000 the first 10...
    12. timethatswasted

      Nerf shield curves so that shields scale appropriately for Titans

      Wow this thread got really long really fast. Thankfully there is this nice little block Behavior file that allows us to heavily modify shields to fit our personal play styles. Servers can now really differentiate themselves from each other. I agree the the default values for everything are...
    13. timethatswasted

      Bug Changing Armor % for block causes block to become indestructible

      If you change the Armor value in the block config it causes the block to become indestructible. Changing the armor back to the original value does not seem to fix this. All the ships on our server are now invincible XD Also Missile Damage seems to damage/destroy the blocks underneath the...
    14. timethatswasted

      Put maximum sector size at 10,000, not 5,000.

      Two things. It looks like sensor range scales with sector size. I set the sectors on the server I help manage to 3.5k and sensor range jumped to 7k. Also some players have reported that it has allowed them to increase their draw distance and their overall FPS is better. It also does not seem...
    15. timethatswasted

      Variable speed limit

      On the server Ixalite Is talking about we tried to balance ship speed to size by greatly reducing thrust and then reducing over all power regeneration. So in short over thrusting your ship would cause you to run out of power. This doesn't create a speed cap, but rather an acceleration curve...
    16. timethatswasted

      Bug Thrusters do not adjust properly via block behavior file

      If you try to adjust thrusters on the fly via the block behavior file, and use "tab" + "period" to load it, their values do not change in game. They only way to get them to change is to either re-set the universe and load the modified behavior file and then import the ship, or remove all the...
    17. timethatswasted

      Non Physical Water

      We use non physical water with 99% armor to prevent core drilling. Stops all AMC fire, but missiles pass right through it. It can also be used to make a real nice "bubble" shield
    18. timethatswasted

      Next generation: Advanced carriers

      All of these ideas, though interesting and well thought out, are way too complicated. Functionality > aesthetics Either way "undocking" needs a bit of work, because one wrong click or movement and you have an FPS dropping Physics disaster. I like the idea of just having the fighters warp in...
    19. timethatswasted

      Bug Ships not remaining stable on multiplayer

      Ok as long as it's on Schemas radar that's good enough for me. Just wanted to make sure we did everything we could on our end. We'll just wait it out.
    20. timethatswasted

      Bug Ships not remaining stable on multiplayer

      We essentially tried that already. We actually did a complete sever reset. We exported everyone's sectors one by one, deleted the old server and made a new one. We did not bring any of the old files over to the new server. We imported peoples sectors into the new map/server. The problem...