I like the idea, that an advanced armor block should half the remaining damage, instead of substracting a certain block hp value from the projectile damage. You don't even need to make the calculation of how many armor blocks get penetrated.
But sadly I am really into railguns that hole big...
A different mechanic would be great but seems not realistic.
My workaround would be:
1. Lower shield stats until armor feels as strong as placing down a shield block. For this I would increase shield mass to 0.2 for rechargers and capacitors, and lower capacity and recharge by 20%.
2. Shields...
You know I, the fanboy defending princess Shine, just tried to end our conversation. Let me use different words I sometimes heard from people I am too interested into: I don't want to risk our precious relationship by going further, and think we should stay friends.
Dude I am not here to persuade you, I just speak my mind. Sorry for not joining your Java or not debate but I am not even interested into arguing about all the details you present. That's not because I ignore them. I allready admitted, that there are other more performant languages than Java. So...
I like the idea of high alpha damage weapons. As long as booth types make sense.
We should not have this talk about weapon balance until the power update is out and weapons actually are tinkered with.
Even with high spec pcs this game doesn't work as soon as a 50m long ship battles another. ^^ That doesn't mean SE isn't a cool game. But I don't play it very often.
"As for your statement "Java is good for getting things done faster" I would disagree on the grounds that Java is no more difficult to learn and/or code as a language then something like C#, its just different libraries and slightly different syntax."
My point wasn't about learning, it was about...
"Schine's use of an inferior engine (created in Java) only futher proves the point I am making" For me it only proofes, that you need some additional knowledge about programming.
If we use Java, C++ or an Engine like Unity: It doesn't affect the perfomance that greatly if you don't have the...
Just add some armor plates 5 m behind the tip of the nose and it will look even better. Just add some more detail, even just some paint might be enough.
I like the pattern. I mean it looks technical. Like you would expect it to look in an engine room.
At least on the long run some people will post some wall patterns. I can't inspire myself to many different styles, that's why I made this thread.
:cry:
It seems to me that you guys don't like this thread I try one last time to convince you of my idea. I know it's not the best but I like to build like that.
Okay.
So I had the idea to build a generic hull tile so I can repeat it on the outside of my station again and again, and doesnt look bad on the inside either. I know it can look ugly if you don't use details or variations. I also made some indoor wall patterns that look great either for...
Oh ok. I didnt notic the updated search option. Last time I use the cc-search this wasn't there. Nice to have it finally. =)
With this function it's a little reduntant to have something like the suggested new-power checkbox.
Stop acting like a demanding child who insists on presents from his parents. This is not a wish-concert. You can _suggest_ to Schema to make the company bigger, but you can't force him to by complaining again and again. This is a real grown person and you have to respect the decisions he makes...
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