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    1. JinM

      help other or excel in the field of building, logic, combat, player support or faction...

      help other or excel in the field of building, logic, combat, player support or faction organisation and behaviour :D
    2. JinM

      I know, I know :D

      I know, I know :D
    3. JinM

      imo ships should be 90% empty, so every system block you place matters, and draws a noticable...

      imo ships should be 90% empty, so every system block you place matters, and draws a noticable impact on system allocation.hullpierce pdt's
    4. JinM

      Power system adjustments.

      In my opinion stabilizers should be less effective the closer they are to a reactor, but still be able to stabilize to 100% if you just use more of them. But it should still be the best idea, to place them at the "green" range, and it should be very inefficient (you should loose power) to place...
    5. JinM

      Methods to have more images on thread

      15 images would allready be helpful. Or 20 images even. But the rule to embeed more than 3 or 5 images into containers would be great. Some people like to overdo it.
    6. JinM

      Instead of Stabilizers....

      If all systems would need to be seperated by some sort of heatbox from each other then it would be nice. But some people don't like forced designs, so it's not that easy.
    7. JinM

      Stabilizer alternative: Player draws the heatbox manually for each system group

      Okay I understand now how forced design choices are bad. I didn't think that this forced design get's perceived as such a huge gamechanger. I will try to wrapp my head around it, maybe one day I have a better idea.
    8. JinM

      Stabilizer alternative: Player draws the heatbox manually for each system group

      I personally like the stabilizer solutions so far. Stabilizers need to be placed with a certain distance, and thus simulate the enforcment of space within the ship. They simulate a heatbox that gets calculated from the game. But it even works without stabilizers. Each system group gets a...
    9. JinM

      Reactor Chamber effects

      Transmission/Communication chamber: Basic idea is to manage your fleet. Level 1: Set targets to attack via the chambers "weapon" slot. Order fleets to patrol relative to your ship: In front, to the left an right equally, circular around it. Level 2: Order fleet into a certain part of a sector...
    10. JinM

      Reactor Chamber effects

      Cargo Enhancement Chamber: Decreases the thrust debuff ships receive for carrying large amounts of cargo by a given percentage. > Level 2 chamber: Docked entities mass debuff on thrusters get get decreased. Thruster Nitro boost chamber: Enhances your ships acceleration for a limited amount of...
    11. JinM

      Docked Entity Stabilizers?

      Hey Edy the thing where this idea fails, even if I like it rp wise, is, that you need to calculate the distance in real time. As you said, they move. So if they move, the reactor distance needs to be checked everytime...I think thats not very efficient. The other problem is, that stabilizers...
    12. JinM

      pickle-rick :D

      pickle-rick :D
    13. JinM

      I finally wrote a review of Starmade, after 1000 hours.

      I totally agree with you. The old system was not more complex, the relation between power regen and storage, and putting in power into turrets to bypass the 2mill limit, was not really complex. It was a numbers game. Even for people who were not interested into builds that reached the power...
    14. JinM

      Have the base station invulnerable, but docked entities not Option

      As the title says. For capture point missions, server minigames and other stuff it would be great, if normal players could configure how docked entities are protected from the base station. The first setting would be, if or if not all docks inherit invulnerability of a homebase. The second...
    15. JinM

      I finally wrote a review of Starmade, after 1000 hours.

      I'm sorry to hear, that you don't enjoy playing this game anymore.
    16. JinM

      Starmade interest through the years

      Ya, I like this movie. =) Cool that someone else knows it, I think only a few have watched it.
    17. JinM

      Read by Council Hacking Chip like another popular game

      I like the idea. Expands greatly on rp gameplay.
    18. JinM

      Ideas for system capture mechanics

      The few things I read about eve all contained a spoiler for a very toxic community. I think that's due to some gameplay this game has. So everything that comes from Eve should be measured very carefully. And the chokepoint mechanic is one of this high competetive features. If this mechanic would...
    19. JinM

      2017 Star Made Overview - Convincing a Friend to Play

      Compared to Minecraft the objects you build here persist way longer. The mansions and castles I've build in Minecraft are all long gone, after I created new worlds. In Starmade I can save everything I build as blueprint and can load old stuff again. Btw. if you guys like to play a sandbox...
    20. JinM

      New Power DEV Thread

      So how long will we have to wait until this update will released? Feels like at least another month to me. I mean if this will take like 6 more weeks I can go and calmly play the old version. Maybe I try out the new one when it's more finished. But it sounds like the next 4 weeks the state of...