Search results

    1. RedDwarfIV

      1500m Jumpgate!

    2. RedDwarfIV

      Earth Authority [Flotilla 27]

      Progress complete! Since you asked nicely, and I'm feeling generous... You may have the fruits of my effort.
    3. RedDwarfIV

      Earth Authority [Flotilla 27]

      I think I tried that, and it didn't work. Seems it only works with offensive weapons. On the Juno, the AMCs are orange, the lasers are purple, and the missiles are black (which results in dark purple. I wanted invisible missiles, but dark purple looks cool too.)
    4. RedDwarfIV

      I, Bobby.

      "Sir, we've got pyramids incoming!" "My God. Quickly, consult the Book of Imhotep!"
    5. RedDwarfIV

      Earth Authority [Flotilla 27]

      The hull approaches completion! Only the secondary nacelles and hull detailing to go, then it'll be internal systems the rest of the way. Salvage spam:
    6. RedDwarfIV

      Earth Authority [Flotilla 27]

      Okaaaay... Jump drive fitted Overdrive maxed to 100% Cannons now fire explosive rounds Forward laser mounts fire continuously Salvage beams now spam. I harvested a Fides corvette in 5 seconds. A Ceres Heavy turret has been added.
    7. RedDwarfIV

      Earth Authority [Flotilla 27]

      Just figured out that slaving a missile system to a salvage array gives salvage beam spam. Will use for certain.
    8. RedDwarfIV

      Battle!

      Heh. My WIP Juno scout destroyer takes out a pirate fleet and a pirate base. I wasn't really surprised that it could, but it doesn't have much shielding at the moment.
    9. RedDwarfIV

      Earth Authority [Flotilla 27]

      The Juno's jumpdrive: Because there's no way to enter hyperspace like an electric wind tunnel.
    10. RedDwarfIV

      Earth Authority [Flotilla 27]

      It appears my sense of humour is showing.
    11. RedDwarfIV

      I, Bobby.

      "Damn it Skype, I'm trying to be dramatic here!" It's a brilliant piece of work, Orphaniel. Although I'm not sure what the part at the beginning about lost turrets was there for... are you going to be doing a video series?
    12. RedDwarfIV

      Earth Authority [Flotilla 27]

      Stargates can only be built on stations, sorry.
    13. RedDwarfIV

      Changes to the forums

      I preferred the little green triangle that meant someone was online. This 'sonar pulse' animation that replaced it is quite distracting.
    14. RedDwarfIV

      Earth Authority [Flotilla 27]

      It'd probably be easier to jump there then set up a stargate when you arrive. When hyperdrives are added, that'll give you something perfect for carriers.
    15. RedDwarfIV

      What is going on with the forum?

      Something messed it up badly. I can't see the main board, and things keep changing.
    16. RedDwarfIV

      Earth Authority [Flotilla 27]

      Do note that while you could probably use it to jump in, you likely couldn't use it to jump out. You lose all stored jump charge if you get hit by weapons. Also, ships with jumpdrives are at a disadvantage - they can't carry as many shield or power systems. That's why the assault version of the...
    17. RedDwarfIV

      Earth Authority [Flotilla 27]

      It's 8 sectors in whichever direction your facing, or direct to a navigation waypoint if it's in range. The number of effectors, IIRC, determines how quickly the system charges. And as I said, its instantaneous travel. So yes, teleport.
    18. RedDwarfIV

      Earth Authority [Flotilla 27]

      It's a system with a computer and effector blocks, which requires 5% of the ship be made up of the effectors. It allows a ship to, after a short recharging time, jump up to 8 sectors instantaneously.
    19. RedDwarfIV

      Earth Authority [Flotilla 27]

      I know, that's why I build them that way. Even the CoalitionOfRamblers video which featured the Siberia pointed out how they looked similar enough to come from the same fleet, despite the many aesthetic differences. Work, it continues! Navigation lights and the forward lasers have been fitted...
    20. RedDwarfIV

      J&J Anchorwerks

      From what I could tell, the Goliath defence station can drop Mk3 defence stations.