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    1. RedDwarfIV

      Solutons to discourage gigantism?

      ... You see these? Those are radiators. This is your 'fridge' solution already in use in space, to cool something 73 metres wide and with not a lot of internal volume. My Starmade corvettes have more internal volume than this. And look at the size those radiators are. If you think small...
    2. RedDwarfIV

      The Current State of Weapons

      I believe the phrase is "We'll cross that bridge when we come to it." And in any case, I happen to think that death of a thousand paper cuts is a poor way for a titan to lose a fight. A mass-kill weapon against fighters is a perfectly logical defence system for a titan to be carrying.
    3. RedDwarfIV

      The Current State of Weapons

      A titan is useless without its turrets. It couldn't wipe out a fleet of smallcraft with heat seekers because the heat seekers just lock onto its turrets.
    4. RedDwarfIV

      The Current State of Weapons

      That's okay the Juno destroyer has plenty of powerrrrrr for such things.
    5. RedDwarfIV

      Why is stop effect so powerful?

      Or maybe if chain-reaction explosions were implemented, the explosive effect could be used to stop them. That could be done fairly simply with blast doors in a realistic situation.
    6. RedDwarfIV

      How to get High Rate of Fire Weapons in the New Update?

      Do note that a higher rate of fire will lower the damage of individual rounds. For this reason, I tend to have it fast enough to allow for lead correction, but not so fast that it does poor damage when it does hit.
    7. RedDwarfIV

      The Current State of Weapons

      It works. It's also incredibly useful. It hoovers up salvage like no one's business. The above ship has ten arrays of about thirty salvage units each, with a slaved missile system. I salvaged a Fides corvette in ten seconds flat.
    8. RedDwarfIV

      Ship Building: How Do You Design Your Ships?

      I've used several techniques to build my things. with the Ceres, I started from the front and worked my way backwards, fitting systems as I went. While I like the look of the Ceres, it was pretty poorly built, and I learned lessons from it. Next, with the Siberia, I took one of my existing...
    9. RedDwarfIV

      Earth Authority [Flotilla 27]

      Yeah, there are line-generators in the engine nacelles, but the rest is acting as filler for much of the engine section's core. There are more line generators than are neccessary to produce 1mil power generation, but that's for redundancy so it doesn't lose a significant amount of power just...
    10. RedDwarfIV

      Earth Authority [Flotilla 27]

      ==TRANSMISSION START== [AI link found!] Since my lords and masters feel I have nothing better to do with my runtime (since recallibration of over 50 CIWS turrets, the maintenance and repair of an 800 metre battlecruiser, threat analyses of all known enemy spacecraft classes, and my development...
    11. RedDwarfIV

      We now have cameras!

      it's been called a camera block, in-game anyway, for some time.
    12. RedDwarfIV

      Earth Authority [Flotilla 27]

      == TRANSMISSION START == [AI connection failure...] [Connecting to communications cons...] [Abort connection - AI link found!] [AI restored. Loading memory from most recent save point.] DAMAGE CONTROL TO SECTION 4-70! HULL IMPACT! FIRING MAIN CANNONS! ... WHAT DO YOU MEAN, NO THREAT...
    13. RedDwarfIV

      I'm an idiot... need help

      I had this problem with the Siberia missile cruiser. I rebuilt it even better than the first time around. Notice inherent problems, then build it different! Or use SMedit I guess.
    14. RedDwarfIV

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Honor Harrington has broadsides, but only because of the peculiarities of the ships' drive systems. There are stressed gravity bands over two sides of the ship, through which nothing can pass. Even light gets distorted to the point of uselessness for sensors. Podnoughts act more like modern...
    15. RedDwarfIV

      Earth Authority [Flotilla 27]

      The Frigate Stargate is complete! Includes café and cargo modules! May be useful as a start-up faction homebase.
    16. RedDwarfIV

      Earth Authority [Flotilla 27]

      Updated imagery for those who would trawl my humble thread: I added a display for telling people what the diameter of the destination stargate is. After all, one of the planned features for stargates is that ships too big for the receiver gate will be damaged.
    17. RedDwarfIV

      Official Rex Titan Launch Video

      That little white ship is hella survivable. I expected it to die in the first pass over the Rex. Whilst I don't dislike heavy metal, it was not really advisable for me to have watched this video when I had a headache already.
    18. RedDwarfIV

      Earth Authority [Flotilla 27]

      When I build a battlecruiser jumpgate, the display will be the same size. And no, the Juno/Victoria won't fit through it.
    19. RedDwarfIV

      Earth Authority [Flotilla 27]

      The latest thing our fine and... well used fleet auxiliaries have been working on, is the Frigate Jumpgate, a station that will make use of the new warp gate technology to, as the name suggests, transport around frigates or other smallcraft. Currently, the only power systems that have been...
    20. RedDwarfIV

      Earth Authority [Flotilla 27]

      The assault version is completed. Victorias like the EAMS Lemmon shown above are intended to screen the larger capital craft from other destroyers and wipe out anything smaller than themselves. Alternatively, in numbers they can act as a squadron, in which they are capable of defeating...