"To combat gigantism"
What is wrong with large ships, exactly?
Someone who puts enough effort into a capital ship SHOULD be able to smack down a smaller ship like it's nothing.
The real fight should be against doom cubes.
*Edit*
I'll also add that it's very easy to take down capital ships in...
Build blocks aren't really that much of a problem, IMO.
It is quite easy to build a salvage ship that mines 10-20 times faster than a build block ever could. Build blocks are also very tedious to mine with (at least for someone like me who can't leave a single block behind)
I say let the...
Damage beams with the overdrive effect are EXTREMELY overpowered at the moment. Having a single damage beam block and a single overdrive block slaved to it increases the damage of a single beam hit from 5 to 2500! Couple that with the fact that damage beams require almost no energy, you have a...
The way I do it is to have buttons for each deck that close doors at either the top or bottom of the destination floor (depending on if you're going down or up), then logic activated gravity blocks that quickly send you where you want to go. They can also be used to travel from the front to the...
There is an option to turn off the destroyed blocks animation in the "options" menu (the in-game one, there is no option on the launcher to do this)
I am experiencing the same fps drops that timethatswasted is getting as well. I used to get 60fps while looking at my 25k mass ship (a small ship)...
Am I the only one getting EXTREME lag from the destroyed block physics?
(specifically when large missiles hit enemy ships)
*Edit#3*
A fresh install of Starmade seems to have fixed performance issues
This may be completely unrelated to the problem, but try running it with only the x64 textures.
I had a problem awhile back where it would crash at 100% when I tried using x256 textures.
It seems that AI ships can no longer shoot at ships using a radar jammer like they used to.
http://i.imgur.com/GHcaLvN.png
http://i.imgur.com/gNSubIm.png
(I'm in the shuttle, using only a radar jammer)
This wouldn't normally be a problem, given the power requirements of radar jammers. However...
Here's what I learned from some recent testing done with cloaking and jamming:
- A jammed ship is indeed immune to AI (they won't shoot at you, at least)
- AI can still "see" a cloaked and jammed ship. If you get close to them, they will turn to face you but won't shoot.
- Heat-seeking missiles...
Wow
and here I thought I was fairly decent at using logic blocks...
Great work takethispie
I'm betting that the lag is caused by the hundreds of animated connection tubes
I experienced a similar problem a few months back due to my faction's giant factory station (pic related)...
I've been running some tests with the effects modules in single player, and I've discovered that the "Defensive: Protects against unnatural gravity effects like push/pull/stop." of the explosive effect system does not work properly.
First, I built a test ship that used a beam+cannon+stop effect...
I think all three "methods" should be implemented.
Ship-Based FTL:
I agree with Lecic in that ship-based FTL has to have some sort of drawback. Maybe shields should be inoperative for 5 minutes after the jump, or building the jump engine should be an ultra-complicated process (more so than old...
This is indeed the one drawback of this system. However, it is relatively easy to leave out a few single-use blocks like faction modules and weapons computers until the very end, to free up more inventory space than the 45 currently allowed.
Terrain blocks can all be acquired from planet...
All blocks currently have a mass of 0.1. That's why "mass" is always 1/10th of "blocks"
I have not heard of any plans to change block mass in the near future, either.
It really would, though.
New players would have no idea why certain blocks have mass and others don't.
There's also the problem...
I would like to point out that the "buy ship using blocks" method is far superior to the credits method, especially if you loathe shop-hopping as much as I do.
It's too bad that more servers don't use that system, though.
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