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    1. Proxima_Centauri

      Understanding coordinates

      A star system is a 13x13x13 cube of star system sectors (with the star being in the center sector). Void sectors make up the other three sectors of the 16x16x16, with 2 void sectors on one side of the star system and 1 on the other. When star systems overlap, there ends up always being 3 void...
    2. Proxima_Centauri

      CLOSED* CONTEST: Default Stations Submission

      Every submission on this page has been top notch.
    3. Proxima_Centauri

      concepts for a functional economy

      I honestly think the only remaining step for a more or less completely functional economy is a required "buy ships with blocks" catalog method (with a workaround for the block type limit, of course). That way every block for every ship has to be acquired somehow, be it through trade, shops...
    4. Proxima_Centauri

      Star System Types, Barren Planets, and Asteroids: Ideas for an Expanded Starmade Universe

      In light of the upcoming changes mentioned in the most recent update post, I’ve decided to compile a list of changes/additions that would IMO add a great deal of realism and greater exploration potential to the game. These are all changes that would apply to the non-living, natural parts of the...
    5. Proxima_Centauri

      Make small arms penetrate shields

      I'm sure griefers would appreciate it.
    6. Proxima_Centauri

      FULL crafting tree image/images..

      I'm not sure why everyone is complaining This system is far far FAR superior to the recipe system, and is really not that complicated...
    7. Proxima_Centauri

      A solution to the heat-seeking missile problem

      There is currently a problem with heat seeking missiles, in that they are more or less useless in the current state of the game. Right now, when heat seeking missiles are shot, they split off in a "swarm" and start chasing targets right out of the barrel. This is a problem because they'll...
    8. Proxima_Centauri

      Time to raise the credit cap

      I agree that there's a problem with a reachable ceiling in the credit system, however I think the problem is more that it is so easy to get to 2.14 billion credits. What I mean is that 1 credit is quite literally worthless (in fact, anything short of 1 million credits is worthless). What really...
    9. Proxima_Centauri

      StarMade 0.16 - Crafting and BattleMode

      Came across a bug/crash of sorts Already submitted a bug report, but here's the crash message anyways.
    10. Proxima_Centauri

      Carrier-buffs for small ships

      Well if the whole point of the change is to give fighters a buff against larger ships, there's not much of a point if the buff applies to larger ships too.
    11. Proxima_Centauri

      Carrier-buffs for small ships

      I actually really like this idea. As long as there's a way to prevent it from being scaled up to larger ships
    12. Proxima_Centauri

      The Vaygr Empire "To Dominate & Control" [Apply here]

      To put it simply, it had zero shields. The Vaygr use a weapon that more or less renders shields useless, so it was a weight saving measure. I didn't, however, take into account the turrets and drone in the area, which is why they killed me. *Edit* The ship that was destroyed wasn't a...
    13. Proxima_Centauri

      Problem with Structures tab

      I'm not saying you have too many and should downsize. I'm saying that, from my experience, the lag is probably caused by having a lot of entities connected to the shipcore. This is really just a limitation of the structure tab and shouldn't have an effect on your ships. I usually just don't use...
    14. Proxima_Centauri

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Accidental double-post Please Disregard.
    15. Proxima_Centauri

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Combat Report: Altair Federation vs. Vaygr Raiders & Vaygr Proper What follows is a detailed report of the skirmishes between the Altair Federation and Vaygr from interstellar date 14726 to 14729 Interstellar Date – 14726 Vaygr Raiders member “LordofWar” initiates unprovoked attack against the...
    16. Proxima_Centauri

      Problem with Structures tab

      If you have tens of thousands of either weapons, thrusters, power, or power storage then the structure tab will lag It's not a problem with your ship.
    17. Proxima_Centauri

      Nebulae

      I want to see nebulae done in a similar way to how they were done in Freespace 2 -dense fog that can be different colors -disruption of sensors and missile targeting -limited range of site -particle effects like lightning storms It may be completely unrealistic from what real nebulae are like...
    18. Proxima_Centauri

      Blueprint cost multiplier

      Why not just disable uploads from the local catalog?
    19. Proxima_Centauri

      How do I safeguard multiple ships - faction base?

      You can always just dock your ship to an abandoned station and set it as faction home before you log off, then unfaction it later and move on.
    20. Proxima_Centauri

      Big ships, small ships

      Small fighters are complete rubbish at the moment. They can't hope to take down a 10k mass ship, let alone a 100k mass ship. (for example, my piddly little corvette managed to annihilate 250+ isanths all on its own. That being said, it is very easy for a group of smaller warships to take on...