A star system is a 13x13x13 cube of star system sectors (with the star being in the center sector). Void sectors make up the other three sectors of the 16x16x16, with 2 void sectors on one side of the star system and 1 on the other. When star systems overlap, there ends up always being 3 void...
I honestly think the only remaining step for a more or less completely functional economy is a required "buy ships with blocks" catalog method (with a workaround for the block type limit, of course). That way every block for every ship has to be acquired somehow, be it through trade, shops...
In light of the upcoming changes mentioned in the most recent update post, I’ve decided to compile a list of changes/additions that would IMO add a great deal of realism and greater exploration potential to the game.
These are all changes that would apply to the non-living, natural parts of the...
There is currently a problem with heat seeking missiles, in that they are more or less useless in the current state of the game.
Right now, when heat seeking missiles are shot, they split off in a "swarm" and start chasing targets right out of the barrel. This is a problem because they'll...
I agree that there's a problem with a reachable ceiling in the credit system, however I think the problem is more that it is so easy to get to 2.14 billion credits. What I mean is that 1 credit is quite literally worthless (in fact, anything short of 1 million credits is worthless). What really...
Well if the whole point of the change is to give fighters a buff against larger ships, there's not much of a point if the buff applies to larger ships too.
To put it simply, it had zero shields. The Vaygr use a weapon that more or less renders shields useless, so it was a weight saving measure.
I didn't, however, take into account the turrets and drone in the area, which is why they killed me.
*Edit*
The ship that was destroyed wasn't a...
I'm not saying you have too many and should downsize. I'm saying that, from my experience, the lag is probably caused by having a lot of entities connected to the shipcore. This is really just a limitation of the structure tab and shouldn't have an effect on your ships. I usually just don't use...
Combat Report: Altair Federation vs. Vaygr Raiders & Vaygr Proper
What follows is a detailed report of the skirmishes between the Altair Federation and Vaygr from interstellar date 14726 to 14729
Interstellar Date – 14726
Vaygr Raiders member “LordofWar” initiates unprovoked attack against the...
I want to see nebulae done in a similar way to how they were done in Freespace 2
-dense fog that can be different colors
-disruption of sensors and missile targeting
-limited range of site
-particle effects like lightning storms
It may be completely unrealistic from what real nebulae are like...
Small fighters are complete rubbish at the moment.
They can't hope to take down a 10k mass ship, let alone a 100k mass ship. (for example, my piddly little corvette managed to annihilate 250+ isanths all on its own.
That being said, it is very easy for a group of smaller warships to take on...
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