When you launch the game (but before you actually start the game) go to the extras/tool menu, and click in the catalog manager button. If you are using Windows you may need to hit alt+tab afterwards to see the box that pops up. From this box, you select the ship from a list of all the ships...
Probably be best to mix an match. Have powerful, slow firing large turrets facing your engagement side (usually the front) and set up for super firing (google it) and set their bobby's to only fire on your target. Have a handful of smaller, faster firing turrets, spread them around your ship...
WalkerGain the rapid dps doesn't even out to high alpha weapons, because you have to hit the exact block every shot to finally break through it. If you gun only does 200 dmg per shot, and it takes 8000 dmg to break it, then you're gonna have to hit that particular block another 39 times. It's...
NeonSturm It doesn't matter if it's just in "general discussion" if the topic is, "i think the game needs to implement this...". However, since it IS in "general discussion" then you obviously want people to discuss it. Here I am, discussing it. How am I de-railing anything, when I am talking...
NeonSturm exactly. If I'm in a communal area, or someone else's area then I better be on my best behavior. If I'm not, then I should get banned. There's no need for these features, except as an RP act.
NeonSturm are you talking about NPC interactions then?
This all seems really micro-managy to me, and I feel goes against the "frontier" aspect of starmade to begin with. Not to nention, these types of things that get implemented IRL have to be enforced by people, and likewise are the types of...
This is all something best set up per server, as I don't want any of...that...on me, but at the same time I understand where you're coming from. It's just...whatever game this is, isn't starmade. Why go to all the trouble of making a fully realized and interactive universe, only to set up...
I haven't tested it in real conditions yet, but I made some main turrets using can/beam/exp. They are large turrets.
The thing is (and I'm no expert, by any means lol) is that the explosive effect reduces your penetration. It also seems to only spread the damage to each block directly touching...
JinM gave some good advice.
Since its roughly analogous to starmades game mechanics, I look at the types of ships in use during WWI & II (even the stuff that was old and outdated) and I study their roles, and their designs, and even the politics that went into building them. I don't really base...
"charge of quarters" - basically you sit in the entranceway to the barracks and "keep a log" of everyone who comes and goes. I read 24 hour duty, and I got flashbacks to my time in the army lol. Sorry.
It's a good start. You need to break up the silhouette a bit. Maybe some weapons pylons or something. Even just some extruded and recesssed sections (moreso than what you've done- you're on the right track) would look a lot better. Right now its a bit... Phallic. He'll, maybe just something as...
Thank you. That's exactly the reaction I'd hoped I'd get lol. It's a pretty tiny ship, with a planned crew of about 40. I wanted it to look like the inside of a submarine: just pipes and conduit and gauges and dials felching everywhere lol.
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