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    1. Brokengauge

      game runs super slow when facing planets...

      Wait until the new planets come out, they haven't done them yet, and try it again. The dodeca-planets are bugged to hell and horribly un-optimized
    2. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      I forgot to respond to this part, but it made me chuckle. It's got absolutely no bearing on the current discussion, so read at your own risk lol.
    3. Brokengauge

      Balancing systems in a same vessel 1v1 pvp scenario

      Damage depends on total weapon size. Primary, secondary and tertiary block counts. You would get better damage per shot if you took out the slaved cannon and used that space for more beam and punch blocks for the primary and tertiary EDIT your dps over time equals out, but beams default...
    4. Brokengauge

      Balancing systems in a same vessel 1v1 pvp scenario

      It might seem like it, but beam+punch is still better than can/can. Beam is easier to score a hit with, and punch allows more damage to transfer to blocks behind it. Also: is your complaint on beams about only being able to take out 1 block at a time? Because cannons aren't any different...
    5. Brokengauge

      Simple power system overhaul counter-proposal

      With BlackJack! And hookers! Lol. Sorry, couldn't resist. Dr. Whammy I think you're on to a good system. I'm sorry if you've gone over it before, but what would be the impact of multiple reactor cores in 1 ship? Or maybe just decentralized power in general?
    6. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      I hear (er...read) you. Though, in 3 years, I've never gotten sick of running through my interiors. The entire reason I started playing starmade is because it not only allowed me to make the space ships that have existed in my brain for the last 10-15 years, but also allows me to actually use...
    7. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      Yeah, Idk what I was thinking. Sometimes I just start writing and I wind up just rambling. Just...just ignore me lol.
    8. Brokengauge

      Interested in a baby-sized server ?

      Ok, if it becomes a thing, I'm in. I need to learn how to do stuff the "honest" way anyway lol
    9. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      I still think having an interior be totally optional. And I'm not crazy about purely aesthetic interiors, even though it's what I tend to focus on. I want everything I put in my ships to serve a purpose. I hate that my interiors are basically useless except to look pretty. Interiors in a real...
    10. Brokengauge

      Interested in a baby-sized server ?

      Are you meaning like a creative/PvP server, or like a survival server, but with really tiny caps? lol
    11. Brokengauge

      Where do crew come from?

      I've got a few ship designs. Specifically, ship designs for assholes. Each duty station is a cramped room with a simple flat bench, open toilet, a one way entrance, and a damage pulse for an exit. Needless to say, these ships wouldn't have "crew" so much as they'd have "victims" lol
    12. Brokengauge

      Where do crew come from?

      As long as they don't all end up with 6 fingers on each hand and have an uncanny ability to play bluegrass music despite a very conspicuous absence of banjos....
    13. Brokengauge

      Where do crew come from?

      When they auto-populate planets and stations they just hangout, freeloading lol. If you don't feel like micromanaging them, set or send an npc there to assign them duties, or even recruit for your ship. There should always be options for how micromanagy or decentralised you want to be. I would...
    14. Brokengauge

      Where do crew come from?

      Build a station, or build structures on a planet, and they'll appear on their own. You can recruit them to your ship, or any ship in your fleet, or assign them duty stations to your station/base/outpost. As you recruit from them, and feed resources towards that outpost, they will replenish their...
    15. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      Ah, I see that now. How presumptuous of me. Sorry lol. I'll try and cut that crap out.
    16. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      I guess it does just come down to the detail I like in a doll house then. Most "rp" ships I've seen still have most of their interior space cram packed full of systems with absolutely no regard whatsoever to necessary crew compliment, maintenance areas, logistics support...you know a bunch of...
    17. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      Going into "why heatboxes" didn't seem like it was part of the focus of this post. Though I suppose that was partially covered here: Which is something I can get behind. I like to build my ships with "shaped systems" already. It would be cool for MY way of doing things also become more viable...
    18. Brokengauge

      "Heat Boxes" and Crew - Why it Works

      This is a good concept. I like it. Obviously, any numbers you've used are solely for example, right? lol
    19. Brokengauge

      Recognized by Council Additional fleet commands

      Dr. Whammy these are concise and versatile. I really wouldn't feel lacking in options with these, except for maybe an option to split a fleet into different squadrons lol
    20. Brokengauge

      Why I think quality is better than quantity in terms of design and tactics

      I wasn't sure how everybody felt about thread based necrophilia here, but more than once I've seen ppl get jumped on for bringing up a topic that's been covered before. The complaint (at least in the one case I remember well) was that a necro was more desirable than a new thread on an old topic...