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    1. Brokengauge

      not feeling like building atm.

      All of my ships have gone through several generations of redesigns. As I learn new tricks and techniques, I can't even look at my old creations without feeling a sense of...Idk regret? repulsion? Nausea? Lol. Example: old stuff New stuff: I always wind up redoing and rebooting anyway. I am...
    2. Brokengauge

      Announcement of power rebalancing timing....

      Sorry, looks like I did misunderstand you, my bad lol. Although my point about not ruining ppls builds: I wasn't reiterating anything the devs had said. I was merely saying, in effect "if they want to keep everyone happy, then they need to try to not render the vast minority of builds useless."...
    3. Brokengauge

      Announcement of power rebalancing timing....

      It's just a PROPOSAL, and schine wanted our input. Not only that, this game is still in alpha. If such a radical change is going to happen, it needs to happen in alpha. If this purely conceptual change is going to supposedly "ruin everything" if it's released sometime this year....then how will...
    4. Brokengauge

      Power System Overhaul Proposal

      Schine just wants to take the concept of engineering and design principles, and make them a fun and rewarding part of the game's mechanics. They're not trying to murder our pets! I am excited for an overhaul, but until an actual, working example is before me, I'm not going to tell the devs it's...
    5. Brokengauge

      Power System Overhaul Proposal

      Also, now the devs know to optimize this new power system to minimize the over powered advantage of chandeliers...
    6. Brokengauge

      Power System Overhaul Proposal

      The specifics will definitely need smoothed out, but I think it's a good idea. People fear and hate change. It's why ppl stay in abusive relationships, it's why they stay in shitty jobs, and it's why they stay in shitty underwear. Starmade is my favorite game. The general consensus however...
    7. Brokengauge

      WizTech Fleetworks

      Let's not hijack this poor guy's thread anymore. I just started my own, and am always down to discuss the finer points of ship roles, ESPECIALLY during WWI and II. Sorry wizerdwolf. :(
    8. Brokengauge

      WizTech Fleetworks

      You know....Cruisers were born from frigates. There have even been cases where large frigates have been reclassified as cruisers. Any ship that could operate for long periods of time, unsupported was a "cruiser", but frigates by far were the most effective. It's all about the role the ship...
    9. Brokengauge

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN- BrokenGauge Why I want to join: I need constant validation on my build techniques. For real tho, I'd like a friendly, relaxed atmosphere for building, and the occasional round of friendly (and consensual!) Sparring to help figure out my weapons configs. Example of my work: Favorite...
    10. Brokengauge

      Switch Cannon and Beam Effectiveness

      If a beam is able to melt away 1m thick steel (or whatever the armor is made of) its definitely gonna do the same to any systems in its path. Projectiles are effective against armor because once they pass through it, that area of armor is now structurally compromised and useless for protection...
    11. Brokengauge

      Armor, damage and penetration

      You're not wrong lol. In real life it was the development of the torpedo that allowed a small fighter or PT boat to sink the largest of warships. We don't have the option to develop something like that. The only thing that's analogous would be the warhead, but those are unreliable at best and...
    12. Brokengauge

      Armor, damage and penetration

      Classic arms race of escalation, just as we have in the real world. You guns cut through my ship like it's made of wet paper. I will increase my armor- your gun is now useless. You design more powerful gun, my armor is now useless. Realistically, adding that much weight means your ship will be...
    13. Brokengauge

      What do you look for in a mining ship?

      Well, just goes to show how long it's been since I've done it lol. I mostly play in creative mode right now, been planning an RP survival server with a friend, but haven't started it yet. It's good that was removed. Now I have to stop being lazy...
    14. Brokengauge

      What do you look for in a mining ship?

      Usually I just drift up to whatever has caught my fancy, get out of my ship, then; 1. Drop a build module 2. Mass collect everything I can see 3. Wonder how long until this method is no longer viable lol
    15. Brokengauge

      A Work in Progress

      Templates are a godsend! Your rebuild looks awesome!
    16. Brokengauge

      [OT] What draws you into playing StarMade over others in this genre?

      I too enjoy the simpler graphics, since in a lot of cases you can actually do more with less. I haven't played any other games like starmade except for mine craft, and tbh I haven't even gone back to mine craft since I bought this game in mid 2014 (when it was still $3!) It's very close to my...
    17. Brokengauge

      Factioned ships in multiple fleets

      I think maybe more of a tiered command structure would work better. Much the same as your suggestion, but organized a little better. A carrier would belong to a fleet, but itself be the "flagship" of a sub-fleet, able to give orders to its fighters independent of the main fleet. At least...
    18. Brokengauge

      At least a graphics glitch

      This happened to me after my toddler snuck up and hit every she could lol. Idk what she hit, but a game restart fixed me up
    19. Brokengauge

      Shaping help

      Download a few star destroyers off the dock, mess around with them, and see how those guys did it. A lot of it comes down to experimentation. I've found a ratio of 3 blocks back for every 1 block over usually gives me a good start
    20. Brokengauge

      Some Questions About Docking

      EVERYTHING I KNOW HAS CHANGED! Thanks! Lol