unsure if you're actually unable to conceive of the English-language tenses I used, So I'll Clarify one presumption you're working off of here that's wrong:
You are talking "current most useful" I'm pointing out "the use that would occur, if logic scanners screwed up yer knife-fight...
I see. I'll be awaiting criteria myself too.
What are some guidelines? I understand "not everything has to be ultra-huge" and a laisais faire "build it and they will come" community vote,
-Leave space for customization?
-rough guidelines for starting equipment? Guns to kill anything, shields...
... How would that reduce the docked entities? In principle, It's still worth it to give a sheild-plate ion effect, and scale it to the shield pool of the shield plate, likewise with an armor/hull plate. All you've done is swap out a value that tries to prevent you from having every trick in the...
AFAIK the real problem is the read/write speed of the server hardware once the sectors reah the "unload and save" part of the cooldown. Every time you "dip back" into normal space, all 27 sectors around the point you jumped to load in. I think the default "unload" lifetime of sectors is 40...
Hunh, I really expected it to be the bundled java causing your issue. Have you checked your driver version vs the bugged driver version? (winkey+r, "dxdiag" in the dialog thaat pops up, run, display tab, driver version etc shown there.)
You might be able to do a work-around by making a "custom...
It would annihilate KNIFE FIGHT singe-sector cloak vs scannerbattles, yes, but not ones at any meaningful range. Light and evasive (RE cloaking/jamming by any other game's name) would have to stand-off and "kite". Hunh, that almost seems like a TRIED AND TRUE method that's been used across a...
I don't think smaller ships should be able to fight larger ships at all. An x-wing should not be able to take on a star destroyer, a star destroyer should not be able to take on a super star destroyer. "balance" should be on a per-mass basis, period. Using "smaller ships will have trouble...
Quite provoked, actually, try clicking the link. This most recent post is (semi)useful. The one before it was just facetious and deserved answering in kind. Grow some organ-hair if you think it was a full on "character assault".
However, a mere faction block is about as secure as a barn door...
Yup, blockconfig is the file you want. Closest thing to invulnerable you can edit into it is to give it a 100% armor value, since HP is limited to a rather small value because of orientations and whatnot being stored in the same bit. Don't try adding hp over 120 if you do mess with it, it'll...
dunno how well I use logic, But my motto is: try to break it, then try to break-proof it.
EG:I didn't Decide "heay I'll build a jumpdrive instant-charger" I wondered "what happens when I hook a 100,000* amplified logic signal up to a jump computer?"
Experiment. Hook things together. Worst that...
"too many missiles" is a server config value. I think the default is 50 simultaneous explosions? it's one of those "main thread" calculations that mean higher clock is better for servers.
I Remember using 120 cannon/missile arrays (240 computers) on one mega-turret to just ignore ant-missile...
I think every ship in Wing Commander: Privateer would be cool to see on the dock.
Oh look, every one of those ships in .3ds. Nice.
Privateer 3D Archive - Wing Commander Encyclopedia
Girders aren't mirroring properly when placed in left/right symmetry mode...
Note the one that doesn't have the one unique side facing the same as the others.
just fyi: you can have the shootout raild "upside down and clipping through" the fighters, rails can "grab" any side of a docker after it's already docked. so inverted shootout rails clipping through the fighter itself should work dandy. you can even use an "upwards" docking rail off your floor...
Fresh install new directory, just change the path in the launcher to a new folder next to the old one. some cog-button or another.
->don't lose your old stuff, can copy worlds etc if fixed
if that dun work check:
GFX card, CPU, etc? Driver version? Logfiles?
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