IMHO that's the direction that "caused problems" ever since the replacement of SD-BB & SD-KB. It's nice when customisation matters, it really is. But the methodology is cumbersome. Do you not agree?
just a quick note on your parting shot "It doesn't matter whether you agree with that direction...
mmm, "consolodation of filler blocks" anyways. And again, as a stepping stone to see what overall resource to effect to ship % to whatever ratios work well.
Let's examine the various main systems:
Weapons: "grouping only matters for output blocks", the rest (2nd efect, 3rd effect) "has no reason...
As a stepping-stone to find out "what actually works", yes.
Example: Regardless of what system blocks you place, they have a system HP value, correct? You get to that pool that overheats at (serversetting%), correct?
A big portion of what schea talked about in the initial post boiled down to...
One of the things the "total overhaul idea" newspost-talkstop brought to my mind, was that we as a community and shine as a company don't have a lot of cross-talk when it comes to "how we play"
in short: a "release (latest)" dev-server with wacky-balances updated/changed regularly to explore...
Oh {Thor} no. Not on any day in {Hades}. Rushing blindly foreward is the worst possible thing. Just look at the damage it had wrought with fleets, new docking, shield-changes, crafting-system-hell, etc...
IMHO a serious sit-down-and tweak basic ratios is needed before any major addition and...
I see. I'm currently challenge-building a "disposeable miner" that can be assembled entirely from refined scrap (build-block consume a derelict FTW). Planned with "empty space" and/or easily remove-replaced sections of scaffold&girder etc to properly outfit it on the fly.
Give me some feedback...
Going to point out here: The actual mechanics of the game kinda force you into certain sizes of turrets and make "more of this sizerange" just plain "better" regardless of "looks":
Ai doesn't re-target well at all. Yes mr anti-fighter turret, please keep shooting at the one pirate drone that's...
Somewhat agree with you, but I think that's more a result of blockmass:function imbalance. An off the cuff "solution": Remember the old weapons system from the SD-BB days? How you ran sliders on your cannon arrays to do what we now do with ratios? What if "systems" were just one big fat pool...
That's not an argument for "Just a thought or meta that says: more dense is better." though. it even highlights what I was saying re: Doom cubes and doom sticks.
"solution" sounds silly to me. Your home base is your home base, your capitol is your right hand, and all the rest are your left. I...
Exactly: A Bad tactical position, vs enemies Specked-into that position. That's not a game-mechanic argument, it's a tactical deployment one. Do you see the difference?
Let's step-back from game mode to IRL: Capitol ship vs medium submarines, and capitol ship vs bomber wave. This is arguably...
mm, again why vertical/horizontal build-for-maneuvering-profiles creeps it way into the meta. turn-face andkeep as much of the "real enemy" covered by your "real armor." Even then it's only a problem if you let the drone-swarm flank you, IE get into knife-fight range. That's something your own...
Only applies if you can't "face your enemy." If your enemy is always in "front" of you, only the "front" needs heavy armor. This considerably reduces the surface area you have to cover in actual armor, the sides and back of your ship can be covered in standard,hull, or ultra-low-mass:HP blocks...
Brainstorming one specific segment again tonight.
BIIIG point here that AFAIK you are SUPER WRONG on schema. DOOM CUBES are caused by BOXDIM MANEUVERING PENALTY. The one and only cause.
Here's some terminology, I'll sloppily drop in at times. Aircraft principal axes - Wikipedia
Even that...
lol. Just as an after the fact diagnosis: Do you have an antivirus running? Check it's quarantine for starmade files if you do. Changing resolutions might have tricked the AV into thinking starmade was doing unauthorized activity.
I persoanlly think "all else being equil, bigger SHOULD win" is just realistic, even somewhat favorable. The "penalty curves" constantly being applied to lager entities might seem like a good idea, until you run into an equivalent-mass optimized-drone-swarm. Do yourself a favor and go to a...
A primary concern that's been raised in my ongoing mish-mash of all glory and problems starmade Has often been ded-dock collision nightmares. I had an epiphany about "chambers" and solving that problem not too long ago.
Chambers should use the entity-chain system. A couple of Features the...
Some muzak theme while you contemplate your own contribution.
This thread is specifically to Brainstorm the Power system overhaul proposed by schine, and logical steps to the building practice foreseen by such outside the chaos of the main thread. It's also because I don't expect to fully...
Totally follow your logic. I'm unsure of it since I haven't tested it myself, but adding OVER 100% armor % might effectively make shots to rails and dockers a "a bad thing" by multiplying the damage to the pool while still making them effectively invulnerable until overheat is very likely to...
I mostly like this. I'd put forward the idea that "conduits" should be a recycle of existing unused block like circuits.
This would allow/force players to use various circuit types in a grouping for a higher power load connection.
EG: a minimal reactor: no connections needed, a small reactor...
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