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    1. DrTarDIS

      Some Final Words on the Power Thread

      so 2 10k reactors? Minor point on aux and maintaining groups: armored or not converting the aux into a "tube" design based on the explosion radius helps maintain a "single grouping" after meltdown. Eg 10k is a little bit "over" the max efficiency per block to begin with. I noticed a grouping of...
    2. DrTarDIS

      I wonder if Thor's high-school drama never ended? Like, is Ragnarok going to be over who wears a...

      I wonder if Thor's high-school drama never ended? Like, is Ragnarok going to be over who wears a codpiece?
    3. DrTarDIS

      The Power Overhaul has to happen ASAP

      in short: "fill a ship with systems and a useless outer skin" was something schema brought up as the core reasoning behind the power rework proposal. It's goals were to reduce the number of blocks placed to get to a desirable efficiency/utility persystem. The goal was to "make hull useful" and...
    4. DrTarDIS

      Some Final Words on the Power Thread

      Pointing out that once to take damage that "matters" specific blocks become an even worse return-for-weight than otherwise. I realise There are a few ways of looking at things, and like to look at them all. I can see where you'd think "look at this thing too, you seem to be missing it in your...
    5. DrTarDIS

      The Power Overhaul has to happen ASAP

      Try working Negative systems HP for system blocks into your discussions on plans. AFAICT that would result in a very similar effect to the spirit of the proposal. Alas it would need a bit of code change, I tried testing it in a new world, but the syshp variable can't be negative in the current...
    6. DrTarDIS

      Some Final Words on the Power Thread

      th % reduction pentalties applied flat to your pool as sys hp% drops, even before overheat, which further nerf the utility of certain blocks :) Kinda matters as you're taking damage.
    7. DrTarDIS

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      too bad you get an error Edit: It's weird, cause I thought java used signed value systems to begin with? Isn't forcing unsigned putting up object load?
    8. DrTarDIS

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      Hmm, wonder what "negative SysHP weaponblocks" would do...
    9. DrTarDIS

      FTL Federation Battlecruiser

      Oopse, I was thinking the rebel flagship. not cruiser XD my bad. Still looking forward to it.
    10. DrTarDIS

      FTL Federation Battlecruiser

      break-off arms and all?
    11. DrTarDIS

      Balance-Experiement Devserver quickplay

      Just making sure you mean "release builds" not "dev builds" as one is kinda obfuscated from average players. ;) Even then, they're so lost in the serverlist It's no wonder they don't see much activity. But that's mildly tangential to my point. Case in point why I think it should be put in the...
    12. DrTarDIS

      Stations with Jumpdrive

      MMM I'm going to have to test jump drives and asteroids again...
    13. DrTarDIS

      Some Final Words on the Power Thread

      If that's true, where's your agression stemming from? Edit: also, do yourself a favor an open blockbehaviourconfig.xml, and search up "HpConditionTriggerList" ;)
    14. DrTarDIS

      Some Final Words on the Power Thread

      The difference in our SHP "padding" mindset here (not AHP) is that I'm fairly certain AI target "real system blocks" and "dig till they destroy it". I'm referring to padding from a high SHP:BHP:mass block "inside or outside the tunnel in question" reducing the impact to overall SHP% that losing...
    15. DrTarDIS

      Starter vessel contest

      LOL it's alpha bro. Will always be chaotic. ;)
    16. DrTarDIS

      Starter vessel contest

      Hopefully you rotate-in different ones "as they currently work" and make this reoccuring. Far as I read, the whole news was a "what do you think? Ahh, ok we'll hold off and work on making something concrete for months in 500N-time...."
    17. DrTarDIS

      Some Final Words on the Power Thread

      you left out the second part, the rider. Perhaps I wasn't clear that they are linked? "As a stepping-stone to find out "what actually works", yes." Particularly in relation to Lancake mentioning that "losing shield capacity first" is just a no-brainer when it comes to having started taking...
    18. DrTarDIS

      Balance-Experiement Devserver quickplay

      Arbitrary number is arbitrary, for all I care "another week of the same! could be a damn good indicator of core-game balance changes. I'm thinking of it more as a quick-rollover test of otherwise Very-Bad-Ideas™. Other than that, what do you think of the core idea? Any other ways to improve it?
    19. DrTarDIS

      Some Final Words on the Power Thread

      Never said that, though I see where you could skim-read and misinterprit it to that level. Do you not agree there is currently, a core-imbalance between passive systems, offensive systems, and utility systems weight:SHP:blockcount? Can you think of a better method to address that imbalance at...