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    1. DrTarDIS

      Salvage beams on drones don't pick up any blocks (am I doing something wrong or is it a bug)

      Try it out on a different server. From what I've noticed server-side fleet commands break at random and might start again with a restart. It sounds like you've got the c-v chain of core->salvage comp -> storage the right way. So fleet-ai giving the dog some love would be my bet.
    2. DrTarDIS

      Salvage combinations?

      Use the details option in the g-menu to see what your damage/tick is for a salvage group of any one size&support. Default every block has 200 salvage-hp that you can attack when it's in a salvageable state, weather rock, ice, or shipcores. Some servers may have modified this base number, but...
    3. DrTarDIS

      Solutions to "Build Block" / Creative Block

      "challenge builds" Right now due to GFX-card-meltdown block more than creative block i'm limited in finishing my bigger projects. Because of that, I've taken to a smaller project: Ships craftable from only scrap. Early-game survival-mode can be a PITA. However derelict station provide a lot of...
    4. DrTarDIS

      Scanners on Stations

      Or just have them "always on" like aux. As in, they just go off whenever they are charged.
    5. DrTarDIS

      Having trouble starting this game up

      Heh, I've always had a bad relationship with steam. Not surprised that it's probably steam's chat-overlay alerts or cloud backup/restore screwing with your card.
    6. DrTarDIS

      Allow Shop Blocks On Ships

      and yup, shipyards too. all mobile. no jump though, limited to moving "the long way"
    7. DrTarDIS

      Why exactly is power broken?

      AFAICT Devs have been playing mechwarrior online or Elete Dangerous and got stuck on the heat bar mechanic. Seriously though; I think it's more a matter of wanting "pretty ships" to be less crippled vs "ugly bricks." It might also be hoping that they can "fake it" better with NPC AI using heat...
    8. DrTarDIS

      Bug Newest Update reset parts of my current ship

      had the same thing happen on a test-build or two recently. I think the save feature is acting strange, possibly saving to last server backup point instead of current one.
    9. DrTarDIS

      Fresh server & adding yourself as Admin

      With an empty admin, everyone is admin, so keep that blank if it's single-player or tight group. it's case sensitive in your username last i checked, so DrTARDIS is different than DrTarDis
    10. DrTarDIS

      Allow Shop Blocks On Ships

      Have (re)discovered a way to create a mobile shop(connected to network too!), foundry/factory. warpgate, and am in the process of checking on shipyards. Just FYI, to all those begging for it.
    11. DrTarDIS

      Having trouble starting this game up

      Do what nightrune says. Also add logs(number).txt from the starmade folder to your attach to see if there's any other warnings hidden. I occasionally get the same OGL exception, on an amd/ati rig. Usually a restart fixes it, but it took me a couple months of rollback and roll forward to get it...
    12. DrTarDIS

      station rails locked up

      on phabricator?
    13. DrTarDIS

      Thicker, better, stronger, a new armor mechanic

      ...for 1 round/tick to penetrate. Some weapons projectile or tick 10 times/second. Armorthat's 1-use only is kinda meh. It does remind me to test out if 25% piercing passive on a 90% heavy armor block causes 115 damage to armor pool, or only 100, or what the new "cap" is though. Will report back!
    14. DrTarDIS

      what's the difference between the downloaded version from wsite and the bought version from steam?

      The only difference is weather steam gets money from you. Either way, it's the same starmade.
    15. DrTarDIS

      Balance-Experiement Devserver quickplay

      What doesn't: anything not screwed with in "this week's change" I suppose I wasn't clear on one assumption: The devs have some "ideal concept" of a ship that every change and balance is designed to work for/towards. If I ASSuME that that is indeed the case, a ship-or-station designed to be...
    16. DrTarDIS

      Balance-Experiement Devserver quickplay

      I'm not sure where these two points differ? Edit: Making the implied explicit: What do you think would not be covered by having some standard ships(plural) package that get minorly changed week-to-week to reflect the direct the devs WANT the game to progress in?
    17. DrTarDIS

      Balance-Experiement Devserver quickplay

      I Somewhat envision an "example starter package" would be part of the test. Something that emulates already having spent your 10 hours of infrastructure building. A "normal" server starting package is usually "some blocks, a helmet, a light, and a handgun" like you're some pioneer in the wild...
    18. DrTarDIS

      Balance-Experiement Devserver quickplay

      Just a minor philosophy point: There is no kill like overkilll, especially when underkill doesn't get the job done. That simplification and norming by values bit seems a bit jargon-heavy in it's explanation. I halfway follow what you're saying, but there's some disconnect in how I understand...
    19. DrTarDIS

      Some noob questions

      1,2 Clear client cache, tools and options menu. F1+F6 or F1+F8 in game?
    20. DrTarDIS

      Some Final Words on the Power Thread

      Regardless of witch discreet number, it's the tube shape that matters to what i said. controlling radius of continuous block grouping to be slightly larger than radius of explosion is the key part I was getting at. Ed: side note: it's funny how it ends up looking like an empty roll of toilet paper.