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    1. DrTarDIS

      A question about thrust....

      Thrust gained per block graphed out. 0.75*(x*5.5)^.87 - Google Search Take aread-through of open source titan in my sig. Till the new systems are in andtweaked the info should be useful to ya.
    2. DrTarDIS

      Proper throttle control

      Get a HOTAS and set your slider?
    3. DrTarDIS

      Damage Pulse, the forgotten weapon

      Because calculation-load of a waffled can/can array vs waffled pulse/can would be...too much fun.
    4. DrTarDIS

      Damage Pulse, the forgotten weapon

      Since damage pulse stays at "point of fire" as it expands, the only real use for it is as a "minelayer" (the original name for it) behind your ship. Last i checked anyways. Run away, run away, leave a trail of stuff .
    5. DrTarDIS

      What hull to use for capitalships?

      depends on the ship. i normally use a mix. adv in the front, and a couple layers thick over weapons points. also advanced casing around important systems. standard on flanks or as padding in between less important systems. basic everywhere else. depends mainly on your playstyle, having all that...
    6. DrTarDIS

      Discontent among the ranks...

      I meant for new-spawns or 'lost my stuff to random encounter' situations. I understand new-spawn equipment is delegated to server-owners right now, but i think there needs to be "official-built" decent newbie ships for the starting players. OP may also have issues with learning new rules and...
    7. DrTarDIS

      Discontent among the ranks...

      did you hold shift to caps those parts so the internet would feel it, or use the capslock key to save the effort?:-p seriously though, i agree partly that "start-up" time in SM is annoying. Be nice to have a star-dock ship that persisted between universes. or access to better 'newbie freebies'...
    8. DrTarDIS

      Simple logic counter no longer works?

      +1 to 1st(from button) +1 to 2nd, +1 to 3rd(from 1st) +1 to 3rd(from 2nd) Results in 3rd flop receiving +2 'blue' pulses instantly, it turned on with one and back off with the other. if you connect the third(c) to a fourth, the fourth will toggle on from that double. you want a counter, change...
    9. DrTarDIS

      weapon effect idea -explosive effect-

      I like the theory. I kinda wish exlosive effect wasn't "limited size" but rather a spreading wave (like missiles). I will give you a way to implement your idea (kinda) in current system: 2(or more) cannon outputs on one computer, in-line with each other. Rear output of arbitrarily large size...
    10. DrTarDIS

      Non-Clear Glass Option for Build Mode

      I 100% agree with you. For extra in-game sexyness of your dome, I'll share some secret Timelord Technology with you. If you place a "non rendering block" (like OPEN doors, or the green or red rails) next to glass/crystal/circuits, it becomes COMPLETELY TANSPARENT (totally invisible) from that...
    11. DrTarDIS

      Recovering a ship

      no, copy the ENT file from the old world man, THat's the way
    12. DrTarDIS

      Recovering a ship

      I've had luck copying the entity files from the old/corrupted universe (not the blueprints) into the new universe a very specific way: Create a new entity, just a core, in an open sector, with EXACTLY the same name as the entity you wish to recover (numbers too) copy the files of that exact...
    13. DrTarDIS

      What kind of Chambers to you want?

      Teleport linked weapons; blocks destroyed have a % chance to be salvaged into linked inventory. Shield-bypass-unit; teleporters no longer cause loss of shielding offensive teleport; target entity from nav, teleport to random open area in hitbox of that entity, and auto-allign. kidnap module...
    14. DrTarDIS

      How to change skin in multiplayer?

      ⚡ Create Bug Task
    15. DrTarDIS

      Jump Away System

      have some kind of 4 block docked entity in a fleet to act as a "locator"
    16. DrTarDIS

      StarMade Ship Systems 2.0

      Not the sole inventor, yes. I'm aware of convergent engineering, where more than one person notices and utilizes the same exploitative mechanic independently. I came up with it somewhere around the switch from SD-BB style missiles. I'm sure others came up with the same idea before and after it...
    17. DrTarDIS

      Cannot fire weapons

      i'm betting you are actually fireing, but for some reason can't render the shots. TRy shooting your "newbie ship" in the reactor point blank with the handgun for 20-30 seconds. Betting a block or two will suddenly explode. Either way, we've entered the realm of attaching logfiles, DXdiag...
    18. DrTarDIS

      Cannot fire weapons

      hit {delete} while you're inside the ship's core, make sure the salvage system is actually showing that it has connnected blocks. You may also try DOWNLOADING A SAMPLE SHIP and admin-spawning it to make sure your PC actually renders salvage beams. speaking of making sure you PC renders beams...
    19. DrTarDIS

      High speed rails systems

      eh I made a high-speed circular monorail by using a rotator and "hanging" the cars 100-or so blocks off to the side. "high speed" is a relative term, but it's easily achievable in that way, as longer radius= "faster" movement along that radius.
    20. DrTarDIS

      StarMade Ship Systems 2.0

      Just to exploit/break the game in weird ways. No other reason at all. Same reason I "invented" blast-door armor clipping just-inside the actual hull of a ship. Same reason I park area-trigger gravity "pokeball" ships in spawn. Same reason I build space stations with receiver-warpgates in...