Search results

    1. N

      Colour Changing Lights

      And add a setting in e shader somehow so it completely replaced the old light- it would make no sense to have christmas themed alert lights or instead of a blackout it just fades everything.
    2. N

      shields

      Can someone else give a reason why they're bad? I'm too lazy. But give him a break. Fine. We had bubble shields a while back, but they looked kinda "eh" and were extremely laggy. I've thought of making big bubbles around my ships of glass doors and area triggers so normal ships could pass...
    3. N

      Creating effective and efficient mining systems

      ... Wha? So what does each module add in salvage power per tick? Can I get that? I don't get how both your posts can be correct. This. You can just make a turret big enough to mine entire asteroids, but that's not very stable and I think AI focus fires too.
    4. N

      Creating effective and efficient mining systems

      Just a question- is 91 now the most effective group size for salvagers? Last I checked, 20 in a rod would maximize it at one block per tick. Was this changed somehow?
    5. N

      Positional locking/All-surface dockers

      It's a better version of the slime block idea. Only problem is spikes ships.
    6. N

      Creating effective and efficient mining systems

      This. 90% of the value in my miners are the secondary additives to them. Because they don't add any real number benefit, cannon(for fleetmining and feeling like you're getting more done) and beam(for the range) are the only things I would consider adding. Better to make swarms of them then one...
    7. N

      Creating effective and efficient mining systems

      In other words, long checkerboards of salvage rods and reactor/thruster/other system rods work really well, if looking terribly brick-like. Fleetmining is by far the best for large scale and more passive mining. Make drones have a smaller salvage array(the ones I use have like a 5 by 5 going 8...
    8. N

      How Should Boarding Happen?

      What should boarding be like? I'm not gonna provide an example or anything, just make a thread for it. Do we need new meta items, do we need new entity types, do we need new alternative astronaut options, do you like it now. I've never seen it, actually.
    9. N

      Remote Drone Control

      It depends on how you want to use a drone. Is it gonna be a tie-fighter type drone, that only flies really close to it's parent ship, or is it a long range scout vessel. Maybe(?) some system involving the ships mass and it's distance from the controller. So(I'm doing an equation example, hold on...
    10. N

      Forge Welding

      HP? Like how much health it has? Ooooooh yea that might be important.
    11. N

      Remote Drone Control

      And you can only control it for 4-5 sectors more out after that? Also, could we add an option to disallow the use of drone controllers in a homebase, so you would need to make a separate drone ship or station* nearby if you wanted to control things there. *heck, even if they built it inside...
    12. N

      Forge Welding

      I'm Gonna try and work some numbers here. This issue is kinda solved, we have tons of space for block IDs but the more the laggier. This is just an idea of how many new blocks we could add(not counting when the game breaks from the lag). 4,294,967,295 That's the big magical number we have to...
    13. N

      Enemy bases in claimed territory should drain faction points.

      If they do that then I can just fly out there next to it and rip it to shreds. These stations need to survive to work, don't they? And if that doesn't work why don't you just make it use power like the faction influence block idea. Just make each influence block constantly use 10k power per...
    14. N

      Remote Drone Control

      Some cons could be that you can't do build mode, maybe you can't do the zoom out thing, maybe an extra power cost. We have to think about how it would work too. Drone computer/drone controller? And how would the menu work? Would it be like the nav screen, where you can see all the ships(or...
    15. N

      Russian Minesweeper

      You relize this is gonna be like Deep Blue if you want it to work, right? Like, with each transistor being measured in millimeters, it was like 2 by 2 by 0.5 meters still. That's gonna be massive.
    16. N

      Read by Council Explosions (with the new plume effect)

      Which actually looks really good. If you stop to admire them and they aren't inside half you ship or you're running away before you can really see them, they are really well programmed. If we could somehow get some larger shards with fragments spanning multiple blocks would look great.
    17. N

      Read by Council Factory progression block

      Your thread link worked bro. This would be a cool item for the mid to late game where you want automated mass production. You would need a system so the factory never unloaded and restarted, otherwise it would be useless. Each optimizer should cost lots of mesh, because that's what we always...
    18. N

      Fix NPC Shops = Fix The Economy

      Woof! Now that was a long read that I skipped after the first five posts. Why don't you people just go and make a server for the original OP's idea? If you don't like it, don't play it. I sure would like that system. It'd also be nice because if it started up with a lot of people knowing at one...
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      Remote Drone Control

      +1 We may need new blocks though. Any ideas on that? We probably only need a RC computer and a RC sensor. The computer acts as the control device, the sensor as the module on the drone. Interface is key. Some people may have dozens of RC drones, not to mention potential enemy ones. A search...
    20. N

      Hull Material and Thickness?

      but mah fleet miners... Really. If you set it up right, you can make a cargo ship and fly around parking where you have a couple of asteroid sectors in view range(rendered), then send out the drones and make a small refinery platform depending on where you are(and what you brought with you)...