Search results

    1. N

      Positional locking/All-surface dockers

      He He... No. I need to explain myself. I'm talking about the way people sometimes counter missiles. They make a bunch of lines of armor outside the normal hull, so when missiles hit they detonate on the outer lines they don't take chunks out of the regular hull, just make a dent in the "fur" of...
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      Creating effective and efficient mining systems

      So it's all based on the SHS(amount of modules(?)? That seems really exploitable. Does it check for if it's an asteroid sector, or if it was just mined? And how does it calculate what ores to get?
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      Creating effective and efficient mining systems

      How does it work? Is it just a set amount per second drained from a pool in the sector, which regenerates every once and a while? Or does it load the sector to do it?
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      Weapon Damage mechanics

      You may have a problem with what blocks they hit. Try having them like this in a line back: CBCBCBCBCB so each segment fires it's own shot and they hit the same point. The second test can be CCCCCBBBBB in a line. This should test it accurately. Basically, the disadvantage of having more outputs...
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      Creating effective and efficient mining systems

      Our faction homebase is surrounded by asteroid sectors:cool:.
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      Positional locking/All-surface dockers

      But it would be a complete counter. Unless you could just stick to them. Then they would act as cover! This is gonna be great.
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      Anyone like the idea of only building in shipyards I don't

      I'm gonna say: Go astrotech builder-beams! It's something that would need work, but people seem to have planed the whole thing out so many times that if SM decides to do it they could just make a thread for people to post their idea on(in spoilers, the wall of text would be real) with a link to...
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      Creating effective and efficient mining systems

      Unloaded mining is a thing?!?!?
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      Positional locking/All-surface dockers

      You know, the ones that just are a bunch of spikes ^^^^^^^. You can't land a ship on that. People already use it against missiles sometimes.
    10. N

      Creating effective and efficient mining systems

      So for max speed, 91 is the best, but if you want it to be a round number them 90 is 97.8% as effective. Hm. That's a big step up from the 20 rods I always use.
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      Help Designing Potent Turret system for Huge 3km ship

      Or you can make smaller ships(500-1000 meters) with a single massive turret on the front.
    12. N

      Creating effective and efficient mining systems

      Stop ninjaing each other!
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      Creating effective and efficient mining systems

      Or the tick calculator is glitching? Is this a salvage beam issue or a beam issue?
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      Enemy bases in claimed territory should drain faction points.

      Make it based on power gen? And aux gives you a lot more than regular, so it gets more effective the bigger it gets? Keep in mind that if someone notices this, they'll probably be on each station before a half hour passes. If they're just cubes of hull, I'd just make a logic swarm missile there...
    15. N

      Creating effective and efficient mining systems

      They actually look okay! I'm surprised that they don't look as blocky as I thought they would. Now you need some cool launching system for them.
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      Help Designing Potent Turret system for Huge 3km ship

      Yep. They don't all have to be gods to make a difference. The sheer number of players makes a difference, but also the ones that, while you're slowly building your galaxy-class megaship, are making much more efficient mining fleets and using new mechanics(and ones they simply know better) to...
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      Help Designing Potent Turret system for Huge 3km ship

      Who says you can't find 5 friends to play with? If you're investing that much time into something, it would go a whole lot faster if you had some buddies to do it with.
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      What is on the devbuild?

      What about designs? Would've that work?
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      What is on the devbuild?

      Oooooh BP replacement?
    20. N

      Help Designing Potent Turret system for Huge 3km ship

      Try: every player and faction. You would literally bring every last player who gave their Fps a dime down on you. that sort of fight would crash the game. It. Would. That many entities couldn't all be flying everywhere at the same time and not kill it. The admins would be forced to delete the...