Search results

    1. N

      Halloween Fun!

      Make a poll for people who know they will attend, so you can plan ahead. Also, great idea!
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      Inter-faction cooperation

      By way of respawn screen:p? I like this idea, and A-module that allows you to set permissions for allied factions. So you'd have 1allies, 2allies, 3allies, and 4allies. And the founder would be the actual faction. Just some UI changes and a different if-then function.
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      Star System renaming?

      And config options to not allow certain words for sever owners, don't you think? And admin commands for the ones someone doesn't like.
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      Weapons dps depending range

      Haven't you tried large scale pulse weapons? The AOE is great!
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      Star System renaming?

      Woooooo /o/ /o/ /o/ \o\ \o\ \o\ \o/ \o/ \o/ Yea! Actually, after visiting a certain amount of sectors and creating a station in a sector they should be able to change the sector name using a faction module on a station.
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      Yea, I've thought of it before. It would be something akin to FtD's system, as for where it would go, probably in the same way a salvager can be linked to a storage. So it would be an optional(and slightly space inefficient) option for increasing profit. Definitely for anything small, like only...
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      I like this post. It gets some good ideas about war out. As for short term loot, maybe- capsule scrap? As you destroy blocks, a certain percentage of the total value (if this is only a minor incentive it should be something like 20-50%) for all the basics(mesh crystal capsule) are given to you...
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      Opinions On Starmades Combat

      Yea, a turret design video(one that isn't just the bare bones-I've only seen a few tutorial videos[and they've been great] but I honk the turret one doesn't talk about asthetics) would be awesome, showing new players(and old ones) common styles like the double barrel, big body and hidden turret...
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      Opinions On Starmades Combat

      So.... Make diminishing returns on large weapons after a point, and allow weapon mods on the main ship to be used by turrets? #1. I agree this could work, I haven't done any big ships so I don't have an official opinion, but it could work something like: if [modules]<1000 then [damage]/x^1.06...
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      Sometimes I'm tempted to go on an IFP server and, after starting up, claiming vast swaths of territory with an easily findable and recognizable claim station of reasonable difficulty. Maybe a warpgate or two on each one. Then people would be more tempted to take some of my territory and actually...
    11. N

      Anyone like the idea of only building in shipyards I don't

      Y E S. What would be really limiting, and game changing.
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      How do you make your creations?

      You should watch one of the Yamato titles.
    13. N

      Ion Cannons are they useless?

      Isn't that your semi-auto torpedo ship? Wouldn't it be kinda bad if you had such a system on a ship that already had so much space dedicated to antishield systems?
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      Ion Cannons are they useless?

      No......? I've never heard of a reboot needed for every computer re/delink.
    15. N

      These are not the planets you are looking for (makes hand motion)

      I hope you aren't talking about some voxel system, because that would take a huge engine change.
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      These are not the planets you are looking for (makes hand motion)

      Although we might need a lot bigger planets for this, it would be really cool if pirate and trade guild stations(and maybe"crashed ships" and other shops) would spawn on planets. New designs, I'm sorta thinking of the SE easy start bases and pirate bases. Only one plate, only taking a max of a...
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      The Apparent Cancer That Is Docked Hull

      I really like #3 1 and 2; eh, really doesn't make sense. A couple of changes: if they have a certain amount of space open to the outside, they will undock. This is for fighters and making things like docked armor not just stick there.
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      Invisible Shipyard Modules

      I mean the one with the big claw shape on the end. Couldn't you make that a docking area, and have the actual shipyard somewhere else?
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      Why do jump modules increase recharge instead of range?

      It's an either or thing. Either could work, having the distance one would make people have chain drives anyway(and mass drives) on big ships you would need logic drives if you couldn't make it faster. Really, to make this better, we could have a jump charger and jump cap modules, and although...
    20. N

      Invisible Shipyard Modules

      What sort of ship uses that shipyard anyway? If You could make it small enough(or I think it's a config option if it's SP or you can persuade the admins) you could make an extra ring past the big claw to expand the shipyard that way. Or just make a massive superstructure to go around the entire...