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    1. kupu

      [64x64] DirtySpace

      You can. It's a one time batch operation to generate them from your current texture pack selected. - Press TAB+F9. - Suddenly blocks fill your screen. Move your mouse to find a desirable angle for icons (These blocks are previews). - TAB + left / right / W / D scrolls through all the...
    2. kupu

      New Elevator Design (Rails + Wirless Logic)

      Really impressive, awesome.
    3. kupu

      Kupu's thread

      Oh sorry, perhaps i was unclear. I mean to test the possibility. There could be some severe rotation bugs that prohibit this, but new orientation fixes might make it feasible. I need to test it.
    4. kupu

      Kupu's thread

      So i've been re-assigning everything as i said earlier. I spent so long looking at the textures that i couldn't help see a load of little annoyances that i wanted fixing. Hulls were not as sharp as i wanted them to be. The wear and tear was noisy, the pattern blurred and the normal maps...
    5. kupu

      Kupu's thread

      Also NeonSturm now i have a little more control on textures on which face, i will try the wedge computers at some point.
    6. kupu

      Kupu's thread

      Yea. I am. It's still a little bit of a puzzle to get things fitting as optimal. But it makes LOADS more sense now. (to me at least ^^ )
    7. kupu

      Kupu's thread

      lol. Yea, sorry about that. Schema likes to doodle on the sheets while things are WiP.
    8. kupu

      Kupu's thread

      It's a serious space saver. The T002 file is currently dead as i type this.
    9. kupu

      Kupu's thread

      A couple of days from now. This doesn't take into account the code work having to be done for new animation types / orientations though. (Why the delay?) The texture assignment system has been changed. Faces can now be given a individual texture regardless of position on the maps. This...
    10. kupu

      Ask Debby all the things!

      taken from; http://starmadedock.net/threads/council-applications-are-now-open.6567/ Just so we're all on the same page. :)
    11. kupu

      Shiny Surfaces/Metals (Cubemap shader)

      Yea, i agree. Specular mapping would allow shiny materials + benefit every other block in the game. However, last time i checked we are limited to a quantity of map types (2 - diffuse and normals). This would require a us changing image formats and adding a 3rd map on the alpha channel of the...
    12. kupu

      Rejected Gold hull

      Yea, i should probably explain. There are lots of reasons why but i'll keep it short. The main distinguishing quality of gold is it's shine and reflectivity. We don't have the use of cubemaps or reflection probes in starmade. Painting a shine (like the ingot blocks) is not a big problem in...
    13. kupu

      Dave's Head

      Dave's head size / shape isn't the immediate problem, nor does the model look wrong amongst the SM world. What throws it all off is the fact you have familiar features drawn on a model where no correlating geometry exists ie, chin. The skin shown is conforming to a traditional skull shape...
    14. kupu

      Let reason guide your votes, not just prominent names.

      The council is not to take the place of developer interaction, but to supplement it.
    15. kupu

      Random suggestions 04.2015

      4 - Hold Shift then WASD 6 - Planned 8 - It's pretty broken, yea. We are going to make a completely new UI for the weapons panel. It was a stop gap solution unfortunately until we can make a decent, intuitive system.
    16. kupu

      Better Times

      Yup! That will tile a lot better over large areas. Good stuff.
    17. kupu

      More hull colors

      Yea, unfortunately we don't have much of a platform that will tell the users this in a 100% fool proof way. We can't delete the files from your PC, we issued a news post iirc, i mentioned it in the forums where i can. But other than that it's just hoping people realise... :/ We could push...
    18. kupu

      More hull colors

      Nobody should be using this texture pack. It's not shipped with the game anymore and it's wildly out of date. By months of developments, about 30 blocks and multiple texture reassignments. Half of the blocks are shown incorrectly or not at all. I can't stress this enough. It's game...
    19. kupu

      Kupu's thread

      Update time! I've always been aware that not everyone can run 256 resolution textures. The 'pixel' pack was created to address this, however as the Default texture overhaul came (along with a load of new blocks) the spare time i had to work on a purpose made low resolution pack diminished. As...
    20. kupu

      Ship Contiguity

      I've been replying to this point predominantly. Hopefully that makes more sense of my answers. I've not touched upon the damaged / break off stuff because our current option to enable that is buggy and could't be considered a 100% working solution or even a proposed default mechanic.