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    1. kupu

      The Rail show off thread!

      I've been waiting for this thread.
    2. kupu

      Atmosphere bug? Or some incorrect setting?

      Yea. Most likely. I think it requires defining such things as new inner / outer diameters for planet / atmosphere bounds in the game code, not the shader file itself (from my limited knowledge poking around).
    3. kupu

      Atmosphere bug? Or some incorrect setting?

      This has been occurring since the changing from disc planets to decahedrons. Our atmospheric scattering shader needs rewriting in places to accommodate the new planet sizes. The bug is logged and in cue. I've mentioned it a few times before, it's definitely a known issue.
    4. kupu

      Female Avatar: Stephanie (the counterpart to Steve)

      Regardless of how much time it takes, we have no time to do it. Nor should it take another projects place in the priority order whilst the game is under such game changing developments. I won't be putting a rushed "female" dave skin into the game to tick a box. If it's done, we do it right...
    5. kupu

      Female Avatar: Stephanie (the counterpart to Steve)

      Planned; Low priority.
    6. kupu

      GUI Scaling?

      Currently, everything is 1:1 ratio. It doesn't scale upwards so 4k users will have a hard time in native resolutions. This has been noted previously amongst the team and a suitable solution is being drafted.
    7. kupu

      Kupu's thread

      Suggestion noted, thanks. As i'm sure you're all aware the orange crystal hull did need to look... well, orange. ^^
    8. kupu

      Modding the HUD / User Interface

    9. kupu

      No. :)

      No. :)
    10. kupu

      Kupu's thread

      ^^
    11. kupu

      Kupu's thread

      Yup. Left, Default 256. Right, New pixel. Warpgate computer side texture. Basic Hull were given more colour variants. http://starmadedock.net/threads/kupus-thread.839/page-34#post-100101
    12. kupu

      Kupu's thread

      I'm glad. The slight reduction of light emitted helps too i think. There are a few little things like this that i will continue to work on, tiny details that just need sorting out. Slowly slowly... ^^
    13. kupu

      Kupu's thread

      This is achievable (and always has been) in the block editor. A 3 texture block, for example grass, plexlift, factories and the new warhead, can have an animation. You simply toggle animation : true, and on the texture sheet place your animation frames after the SIDE face. It only targets...
    14. kupu

      Kupu's thread

      If texture pack creators are wanting to deviate from the default texture assignments they would need to bundle a custom XML file with the textures. The BlockConfig.xml file contains no gameplay mechanics. Only block properties, (Light colour / HP / Armour / Crafting prerequisites).
    15. kupu

      Kupu's thread

      Because it's currently in the game? That and a possible repurpose.
    16. kupu

      Kupu's thread

      SHRINK RAY! Progress on this should now speed up. I'm at about 40%.
    17. kupu

      Adding some some new logic and GUI improvement

      TAB + G ? What specifically do you want to disable?
    18. kupu

      Can this game be "Played" actually?

      That station is particularly nasty when first starting the game though. I'd suggest starting a new world. ^^
    19. kupu

      Trident Industries -Farewell to the Quantum-

      Great shipyard! Loving those ships with the 'holographic armour' on their nose.
    20. kupu

      Kupu's thread

      Yup. The needs were: mechanical, magnetic, animated, able to show a clear direction.