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    1. kupu

      Remove helmet and default guns as inventory items

      I'd like to reduce inventory clutter for tools, but find a different way Player gear inventory / equip tab could be nice.
    2. kupu

      Shield Helicarrier Project. (wip)

      I can't wait to see this fully fleshed out. It's just so... huge. Potential to be one of those iconic SM ship builds.
    3. kupu

      NOW WITH VIDEO! My first full build "The White Lotus"

      For a first ship that's really impressive! Nice job. As for the interior / exterior first debate, i think most people who are concerned with performance and combat efficiency as a priority will build the systems first, test them then shell it. Vice versa for those with aesthetics as a...
    4. kupu

      Kupu's thread

      Yes. I'll get on that first when i'm back at my desk. :)
    5. kupu

      Kupu's thread

      I'd not considered wallpapers yet. There is no set task to officially create 2d artwork as merchandise or promo freebies. It's more just me practising, doodling, painting and uploading it for fun. :) I enjoy the painting thread here in our forums, so for now i'll continue to contribute to...
    6. kupu

      Kupu's thread

      Always! :D We've also got a few tweaks to be made to the UI and loads of concepts that need drawing up for future content. As always, i'll keep you all posted as much a possible in this thread. It's on the cards, for sure.
    7. kupu

      Kupu's thread

      Yes, this is possible within the current block editor and easy enough to implement. Although I'll have a chat with the team and see what they think (is it worth it etc.)
    8. kupu

      Kupu's thread

      The all new and fresh Pixel pack is in the game. If you're struggling to run higher res textures, definitely give it a try. If you simply like the pixel aesthetic and still want the best quality possibility, try cracking up the anti aliasing and turning normal maps on. It should still give...
    9. kupu

      Starmade Art Thread

      Fog, vast asteroid fields, depth of field, ahhh, if only we could throw performance to the wind. :D
    10. kupu

      Starmade Art Thread

      Everything i paint gets reposted here anyway, might as well cut out the middle man ^^ Latest quick paint to shake off the pixel art stuff. Gotta love that Varis. Yea, that is the Python by generalBLT13 I loved that ship and video showcase, so i had to make some fan-art.
    11. kupu

      BSI (BLT Space Industries)

      Awesome ship! That was such a pleasure to watch. I'm gunna have to actually start subscribing to people...
    12. kupu

      Morti's inteior decor

      Yup. I've confirmed it in a suggestion thread. It will happen. ^^
    13. kupu

      Kupu's thread

      Thadius Faran Yup, Sven summed it up nicely. It's a slim chance, but i never wanted to overwrite them incase somebody wanted to continue using / editing them for their own use. If you want to use them in a project of your own, please feel free.
    14. kupu

      Kupu's thread

      Pixel pack is pretty much done. 2 left out of the 650-ish blocks! It should be shipped with the HP update if everything goes well. I've added a real simple and subtle normal map (for hulls only) and changed up a couple of the block designs a little bit. Some of the changes might actually...
    15. kupu

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      UnknownProcess This is great. Not sure how you are automating the textures, but the actual surface area of the visible texture is 216x216. The extra pixels to make up the 256 squares are considered a bleed zone. You've probably gathered that already though :D Keep up the good work.
    16. kupu

      Bohemian Builders

      So glad i stumbled onto this thread again. Absolutely amazing.
    17. kupu

      Starmade and 3d decorations.

      1 active modeller, 3 developers diligently working on core game mechanics and bugfixing. Something rarely grasped is that max capacity is infact max capacity. Asking to squeeze a little more out of a saturated team doesn't work, you'd have to change priorities. The actual vote should read...
    18. kupu

      Kupu's thread

      Little progress report! We're getting close now, perhaps 2 weeks and the Pixel pack should be completely done (if not in the game before then). The goal was to keep the same designs and feel of the Default textures, but allow for a greater clarity at low resolutions. I think we're...
    19. kupu

      Settings.cfg secret

      You're right... I should of had poor Jaaskinal trying keywords from vague treasure maps and riddles i drew up in paint :D
    20. kupu

      Settings.cfg secret

      It was from testing the UI assets in dev builds when we were reworking it.