Search results

    1. kupu

      TwitchCon Ticket Giveaway - Screenshot Contest!

      Crimson-Artist That mech in the foreground :')
    2. kupu

      Kupu's thread

      Alright. I'm guessing this is a Star Trek fan problem only? :D You would like jump modules animated downwards, inhibitors animate up, right?
    3. kupu

      Kupu's thread

      I haven't changed textures since last release. Could you please elaborate on whats broken?
    4. kupu

      Kupu's thread

      AdaptiveMenace & Thadius Faran Yup. This issue has been noted by the team and testers. This is most likely a bug in the mipmapping and/or lighting. Objects that are close are lit with a pixel shader, those far away are lit with a vertex shader. With the recent graphical additions to the...
    5. kupu

      How to change the look of the galaxy?

      Y-You too...
    6. kupu

      How to change the look of the galaxy?

      Turn off procedural backgrounds in the options. It will revert back to the milky way skybox.
    7. kupu

      Kupu's thread

      Alpha channel of the normal map. This is why we switched to TGA files. Do be aware though, the shader uses colour ranges 128 - 0 as emissive strength, and 255 - 129 as specular. The channel is holding two maps simultaneously. The greyscale block colours in the overlay.png are material...
    8. kupu

      Kupu's thread

    9. kupu

      Kupu's thread

      Because it's fun.
    10. kupu

      Read by Schine Procedural backgrounds OP plz nerf

      Seen any of these blurry stars recently? :p Don't forget they are procedural backgrounds. That image i posted is not going to be a universal result on ALL potential outcomes. One consistent change is the blurred, "fake" stars. They're dead now.
    11. kupu

      Read by Schine Procedural backgrounds OP plz nerf

      They're in the game. Have been for maybe 8 weeks now? :)
    12. kupu

      Kupu's thread

      The universe needs some life in it, some fleshing out. These marks are just a potential for the team to write in an entity to fill it.
    13. kupu

      Kupu's thread

      lol, no.
    14. kupu

      Kupu's thread

      Alright, now you're all playing around in dev i might as well reveal a very imminent visual change. New computers. New computers that look like the old ones, but are new... Over the past few months i've written a list of textures i wanted to replace. Circuits got hit recently, now the...
    15. kupu

      get rid of the grid

      Large amounts of visual changes to both textures and shaders have been underway in the past month. What you describe seems to be mip mapping artefacts. These were well documented after the recent patch with multiple bug reports and testers assigned to the issue. Steps have been taken to...
    16. kupu

      Read by Schine More shapes for Carved Ores and some planet blocks.

      These are a thing already.
    17. kupu

      Kupu's thread

      Great idea, but currently impossible with how our emissives are stored (on the alpha channel). Something to look into i think. Yea, possible. Discussed too. It is desired, but low priority and untested. Isn't that the exact reason why we would put them in? It allows the patterns and...
    18. kupu

      Read by Schine More shapes for Carved Ores and some planet blocks.

      I agree. I've some new texture changes coming imminently, so i will hope to include carved wedge rocks into it.
    19. kupu

      Kupu's thread

      "they have no impact, the chunk refresh also takes equally long with or without light" - Schema. Apparently lit blocks should not be causing an FPS drop. I enquired some time back as i was considering a new light emitting block. Surprising, right? Yes, it absolutely could. As simple as...