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    1. kupu

      Ship Contiguity

      So most of the reply was baseless and can be answered by my previous post, but one thing did need addressing. "It's not "creative". Well, i beg to differ. There are loads of great examples of which your continuity request would hurt player creativity.
    2. kupu

      Ship Contiguity

      I think Starmade did away with "realism" a long time ago in favour of creative gameplay options / convenience. I've seen a lot of ships with really awesome floating plate designs, or others map out large projects by placing blocks at intervals then deleting the rest leaving a frame to work...
    3. kupu

      More shapes for carved blocks.

      Building materials are currently really focused on ships / stations like you say, but that is the current focus of the game (and development). However, when the new rocks were into the game we did discuss multiple carved options. Bricks / Hieroglyphics / Columns etc. It might be looked...
    4. kupu

      Kupu's thread

      Nope. You can change the sprite, size, shape etc. I'll make a guide for it.
    5. kupu

      Kupu's thread

      Once a rotate function is added, yea. Currently, i don't think so.
    6. kupu

      Is there a way to move the "server not responding" window?

      I'm finally getting around to explaining how to customise the new HUD layouts and small guides on creating your own UI sprite sets. The start of it here; http://starmadedock.net/threads/modding-the-hud-user-interface.6667/ It'll be in instalments, but hopefully some of you will find it...
    7. kupu

      Kupu's thread

      Ok guys, i'm finally getting around to explaining how to customise the new HUD layouts and small guides on creating your own UI sprite sets. It'll be in instalments, but hopefully some of you will find it useful, even if it's just to remove notifications or shift things around relative to...
    8. kupu

      Modding the HUD / User Interface

      Hi Starmates. Whilst browsing the community content i found a config setting that adjusts the placement of a HUD element (the notifications). “Great! somebody is making use of the customisation we put in!” i thought… Until i read the reviews. “Schema better put this in the game next...
    9. kupu

      Kupu's thread

      I fixed this already, it's in the latest builds.... right? *heavy breathing* I've kept the glow colour, intensity and the texture colour the same. People using it for exhausts etc should be unaffected. However rather than being a "cut" cube of crystal spawning as a raw material in...
    10. kupu

      Kupu's thread

      So was anyone else bored of our "Warhead" texture? They still hark back to the old early days of SM. It was a little.... I've tweaked them, given them a unique top / bottom and minor animations. Still in testing, but i'm determined to get something more engaging, meaner and in keeping...
    11. kupu

      [64x64] DirtySpace

      So the lighting angle is now consistent with newer blocks, but it looks like the highlights show a change of shape ? That highlight on the inner barrel is a pretty similar tone to the outer bevels highlight. Makes the barrel look level with the block?
    12. kupu

      Planned Outras linguagens (português).

      Note to self; LordXaosa - Russian. tete30000 - French
    13. kupu

      Option to turn off block animations...

      Yea pretty much this. Performance wise it takes very little. If you want to turn them off anyway, then there are 2 methods. 1; Open the block editor (2nd launcher > modding > block editor) Find the blocks you wish to disable animations for in the directory on the left hand side. Click...
    14. kupu

      Kupu's thread

      I've not seen it. Could you explain how it shows activators? The current "Press R to activate" is a little stiff.
    15. kupu

      Kupu's thread

      If people are happy as it is, i'm happy to leave them be. Just trying to gauge if that is the case. :)
    16. kupu

      Kupu's thread

      The two blocks hold really different stats. Combining the two means you'd either be paying huge amounts of resources for ol' glass blocks or having terrible stats on a white crystal hull. One of two uses gets gimped. lol. As for it's texture? Well, the current glass texture is pretty much...
    17. kupu

      Kupu's thread

      What do we think? Would you guys want more or less transparency? How about on colours, more or less transparency? Brighter in colour than hull or duller? Or exactly the same? I have a set ready now, but i'm keen to know how you'd like these to be used / seen.
    18. kupu

      16x Texture pack?

      The game doesn't support 32x32 last time i checked, if that's still the case, 16px is a no-go. I can only recall the tile size being 64px as a minimum, (unless i'm missing out on something from 2+ years ago). The designs from way back when however, were for some reason painted so 1 "pixel"...
    19. kupu

      [64x64] DirtySpace

      Nice :) As TrainDodger rightly says, people repurpose block faces for all sorts of decorative options. More unique faces is a good thing and it definitely fits your Star Wars theme.
    20. kupu

      Planned Outras linguagens (português).

      Yea, Loads of people have offered to help, which is very useful! If anyone would like to help with the translation then please contact a dev or write your name / language here. I will add the name to a list of willing translators. :)