Search results

    1. kupu

      About the new textures (11/2/15)

      Pretty much... The reason this specific texture looks different now is some of the "noise" and scratches had been remove to tile a little cleaner over distance (In higher res packs). Standard hull is pretty awkward. No seams between blocks, no large pattern to avoid nasty blotchy tiling over...
    2. kupu

      StarMade Development Direction

    3. kupu

      Kupu's thread

      Some pictures and secrets as promised.
    4. kupu

      Kupu's thread

      Hmm. Colours are something i let sit in the game for a while then slowly adjust based off feedback. So thanks for the input. Green + Blue could perhaps get a slight colour changein the future. There are two main sticking points here though... 1) colours are incredible subjective for each...
    5. kupu

      Read by Schine Decorative Suggestions/Improvements

      Some good points. I'll be sure to check through here on my next deco pass.
    6. kupu

      Question about development (Oct 2015)

      We have a pretty transparent relationship with the community, more so than most Studios or Indie devs' i've seen. As such, suggestions or in-dev' projects are usually discussed quite openly here in the forums. Unfortunately, because of this i get the feeling people assume we are capable of...
    7. kupu

      Read by Schine Decoration - Wedged decorative computers

      I did, yea. The problem is rotation. When rotating the wedge, the texture does not rotate with it. Meaning the sloped face doesn't always have the "decoration" on it. Moultonlava5 It's most likely a solvable problem, but i'd much prefer Schema to continue on the new core features than...
    8. kupu

      Realistic System Requirements for Starmade?

      What java version are you using?
    9. kupu

      Server Rules and Information Tab

      I wonder if receiving a Mail on first login would work?
    10. kupu

      Starmade Screenshots with Famous Quotes

      This thread is amazing. FlyingDebris LOL
    11. kupu

      The Planet Thread

      That's actually really cool. Public spaces in stations and ships will not always be 100% utility and little sculptures like you have there, all lit up and presented, really do build an atmosphere. Neat!
    12. kupu

      Kupu's thread

      The actual texture file? Sure. You could even have a greyscale albedo texture then apply an RGB value to it via a shader... However this means- I can't remember the actual figures... but it was a laughable increase in resources required to allow a RGB slider option on a block. Thats why...
    13. kupu

      Kupu's thread

      Haha, yea. Although my concern wasn't for the ID's. It was regarding crafting and inventory management. It could all get a bit bloated in it's current condition if we suddenly added brown glass, dark grey hull + teal / pink? That's hundreds of block variants. (Perhaps a conversation for...
    14. kupu

      Kupu's thread

      Lol! Yea, i get it now. Luckily what you're seeing there is mip map bleeding. This is not an intended textural choice to have harsh, grid like jelly blocks. :) Yup, the Moiré effect, an artefact that has recently been happening due to changes in mip mapping, not textures. FYI, It...
    15. kupu

      Kupu's thread

      Currently there are no plans to separate them into 3 options as they all sit in the same texture file and utilise the same shaders. If you want to remove normal maps for now, just open the normal map files and replace the entire thing with a 128,128,255 colour value, while leaving the alpha...
    16. kupu

      Kupu's thread

      Ah sorry. The jetlag is real. :) Yes, Sven_The_Slayer this is a good idea. I'll add an emissive map for them and the lights when in an activated state so wedges don't block light to the block.
    17. kupu

      Kupu's thread

      Phew, back from San Fran and almost awake enough to dive back into development. Effect modules have no emissive. Effect computers do. Which one wasn't working for you? Ha! Damn... i forgot it's rebranding to CAN and not AMC... good spot! I'll fix this up. haha, yea. I'm not much...
    18. kupu

      Kupu's thread

      Yea. We implemented a new system where each single face of a block can be assigned multiple times for any texture regardless of there position on the texture atlas. It cut down on unneeded textures by nearly 40% meaning we save occupied VRAM in the future. It was a necessary requirement for a...
    19. kupu

      Kupu's thread

      Alright.... in the latest dev you will find all the new textural goodies we've been discussing here. I'll include a changelog in the spoiler below for those of you that are curious. For the rest, PICTURES! What do we get? "KUPU PLS I have a laptop / older computer, i can't run 256...
    20. kupu

      Bug Planet Graphics Bugs

      This is not intended behaviour. I'll let our testers know to see if a report is currently on Phabricator.