Search results

    1. sayerulz

      Does turret AI work on stations and ships when no abroad?

      Ahhh.... I may need to redesign my turrets.... But what about the other ones? They have only one barrel and they still clip through the ship and try to fire on targets on the other side. I have tested it, and there is no way for them to get to the position the AI puts them in manually.
    2. sayerulz

      Physics, stealth, plundering caravans, drills etc.

      I think that you missed my points. Most people ALREADY mine planets rather than asteroids, because they are a better source of materials. And no, ground combat is not really part of the game, the mechanics that allow it are not used much.
    3. sayerulz

      Does turret AI work on stations and ships when no abroad?

      No, oddly enough there were no reinorcements. My turrets always seem buggy though. Some of them have a tendency to clip through the ship, my main ones have two articulated barrels and one of the barrels will point at the target while the other points the other way.
    4. sayerulz

      Does turret AI work on stations and ships when no abroad?

      Hmmmm..... I actually engaged a pirate station, and my turrets shot off all of their turrets then started pointing in random directions...
    5. sayerulz

      Recognized Advanced Build Mode: Safety Toggle

      After a recent disaster with destroying the docker for an internal turret, I need this.
    6. sayerulz

      Connected textures

      Indeed, it would be cool.
    7. sayerulz

      Physics, stealth, plundering caravans, drills etc.

      Alright then, here goes... 1. I don't really see what newtons first law would change. Fuel is not a new idea, but it is one I support. You may want to check the the thread in general titled "thrust mechanics explained" 2. Could work 3. No point until ground combat is actually part of PvP. 4...
    8. sayerulz

      Collision Damage Exploiting Ships?

      My first experience with collision damage was soon after they added it. I turned it on, landed (carefully) on a planet, and took a bit of damage. Then I got out and watched my ship get deleted..... I really hope they make it actually work on planets.
    9. sayerulz

      Mod installation frustration

      OK I got it working, thank you.
    10. sayerulz

      Mod installation frustration

      The "dirtyspace redux" texture pack. Not technically a mod, but the installation seems to work the same way.
    11. sayerulz

      Mod installation frustration

      What am I doing wrong here? The installation instructions say to go to "roaming" and find the .starmade folder, but while there is a folder called that, all it has is the "eula properties", a file I cannot even open. If I use the blueprint manager from the launcher, I can get to the starmade...
    12. sayerulz

      Final Fantasy Gambits

      I do like the idea of being able to make your own AI.
    13. sayerulz

      Intergrating the HP system with planets

      I feel like it would be a good idea if planet plates had something like armor HP that massively buffed stone. Basically, until this pool is depleted (and it is very large) stone blocks on planets would be very tough to destroy. This would not apply to player placed stone. What this would mean is...
    14. sayerulz

      Praises and Rants of a Shipwright

      At least ships no longer turn around the core as if it were the center of mass...
    15. sayerulz

      Keep Faction Homes Invincible

      You do have a point about greifers. They are the reason I don't play games on servers much.
    16. sayerulz

      Asteroid Fields/Nebulas etc.

      What about this: there would be some super dense nebulae that would totally block radar, and be visually obstructing as well. They would be a perfect place to hide, and whatever gas harvesting system would work twice as well. BUT because of how dense they are, they are unstable. This means that...
    17. sayerulz

      Anyone else wonder what a "yhole" actually is?

      I just wonder what the thought process behind adding them was. What is a "yhole", and why does it stand out so much as different from other flora in the game. I remember when they were used in some sort of crafting thing ("yhole atoms"). Are they some reference I don't get? What are they!? What...
    18. sayerulz

      Engine Porn

      2015-08-18_00001.jpg My largely finished cruiser's engines. Not as good as some I have seen, but I think they work.
    19. sayerulz

      A setting for turrets so that the prioritize different sized ships

      It would be nice if you could have turrets prioritize targets above or below a certain mass, so that you don't end up with anti-fighter turrets trying to kill titans while your main heavy guns try and rotate to hit fighters.
    20. sayerulz

      Planets 2.0 Diversification Suggestions

      These are all good ideas, and some of them should be fairly easy to implement. You can turn up their size in your config, but the default size is kept as it is because they are very laggy.