Search results

    1. sayerulz

      Ship Classification

      Hmmm.... I was using a length based class system for my ships, although that has considerable shortcomings, so I was planning on making up one based on mass, using my current ships as reference. I might use this one, I'll have to see how my ships fit into it. One of my pet peeves has been seeing...
    2. sayerulz

      Changes to planetary gravity

      Right now, land/atmospheric vehicles don't really exist. Any vehicle that can move around well on a planet will also have enough thrust to go into space, and thus is really a spacecraft. I have ideas for number of changes too make land vehicles and atmospheric craft an actual thing, distinct...
    3. sayerulz

      Let beam weapons to be focused to one spot and shot from there

      I totally agree with this, seems like a reasonably easy to implement thing that would be really cool. But I also don't get the "makes logical sense" thing. I mean, I suppose in theory you COULD do this with a particle beam or plasma, but I don't see why you would. Energy loss for no gain. But...
    4. sayerulz

      Pirate Mania

      I'm putting together a few, mostly similar sized to isanths, but more powerful. A few larger ones as well.
    5. sayerulz

      Turrets not working

      I have a destroyer with single-axis heavy turrets that are very effective (perhaps largely because they have the magical power to shoot sideways). But I recently put the exact same turrets on a new ship I am working on, and they just tracked a target and fired once then stopped moving. In fact...
    6. sayerulz

      Orion Class Battlestar

      Whats the massive dish on the bottom of the design picture?
    7. sayerulz

      Read by Council Fire Guns Forwards hotkey

      I would rather have guns ONLY fire forwards, or at least much less than now. The only actual limit to a weapons firing arc right now is your view.
    8. sayerulz

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I suppose I might put some stuff together. Old military craft refitted for civilian use, then re-refitted by pirates, freighters with guns added, outdated fighters..... That is the sort of stuff I will go for.
    9. sayerulz

      Anyone got an Anti-Jump Minefield up yet?

      Perhaps I should set up a battle station covered in stop beams and with massive jump inhibitors........
    10. sayerulz

      Reduceing the size of turrets with weapon emitter blocks

      I see why you want this, but I don't think its really a good idea. I feel like this idea is coming from the desire to make ships from various franchises accurate and also combat effective in the game. I have also often felt the need for mechanics to change to match whatever scifi. I for a while...
    11. sayerulz

      Titan Weapons?

      I would go with logic activated composite weapons. Like a beam array that contains beams with ion and explosive effects, and perhaps some stop beams thrown in to hold targets in place. A few nukes can work well to finish off damaged ships that have had their point defense largely destroyed...
    12. sayerulz

      Introduce fixed Weapon Systems to promote Fighters and Superweapons

      I honestly think that all mounted weapons should be fixed, or at least have their arc massively reduced. It just doesn't seem right that we can shoot into the very corners of our screens with super weapons. And it is quite unfair to smaller craft.
    13. sayerulz

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      How about adding a fire control station that increases turret accuracy, or that can be made by the addition of some sort of antenna to improve accuracy on nearby friendly ships?
    14. sayerulz

      In Developement Crew teleporter

      I would prefer a means to grapple a boarding ship onto another ships hull, then one could cut trough with a torch (or some clever logic-activated cutting beams) into the enemy ship. Seems more interesting than just zapping over too the enemy ship, and some cool designs for boarding ships could...
    15. sayerulz

      Hit point balance and applying damage to cores

      Sooo.... what you are saying is that you want core drilling back? No thanks, I don't want one block to be the point of the entire ship. As Azereiah said, your problem is that you are fighting ships that are about 80% hull, and largely empty. Fight a real capital ship and things will be different.
    16. sayerulz

      Docking ships with turrets vs. framerate

      Didn't they just fix that?
    17. sayerulz

      This is the ship that will pierce the heavens!

      Drat! Lag based weaponry is the only thing that could have countered my anti-titan ion frigate and bomber strategy!
    18. sayerulz

      Alaska class Heavy Cruiser

      Decent shape, but I would add some details.
    19. sayerulz

      Overclocking weapons

      I don't feel that this is really needed. My weapons at least already tear stuff up pretty well.