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    1. sayerulz

      Please someone build it

      I once started on a Dalek ship, but got bored halfway through. Isn't a ship core a blue box that is bigger on the inside though? XD
    2. sayerulz

      Read by Council Ship Manuverability

      In that case, isn't it just a thruster?
    3. sayerulz

      Read by Council Ship Manuverability

      So... wait.... You want a magic block to make your titan move like a fighter, with no power cost? Is this a troll post?
    4. sayerulz

      Realistic Vs. Aesthetic Outer Space

      I would say that we don't need a photo-realistic universe by any means, but that the backgrounds we have now could be a lot better. The colors are often a bit too bright for my taste, and I think that there should be shapes besides long strands. I think that the devs could take inspiration from...
    5. sayerulz

      Full-size Pennsylvania-class battleship "Indomitus"

      What happens if someone attacks it from below?
    6. sayerulz

      Read by Council Tractor beams and ion canons

      Ummmmm...... both of these are already basically in the game.
    7. sayerulz

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      This is definitely a good feature, particularly since many factions are supposed to in some way be shipbuilding based, either designing them or manufacturing them. I think that this could be further improved though. Have NPC run shipyards spawn around the universe where players can purchase...
    8. sayerulz

      Read by Council Ship stat editor commands

      Being able to edit the stats of an individual ship is much more flexible though, and prevents the situation of people making doom cubes out of boosted blocks. Also, many franchises do not have the same tech for everyone. For instance, a star trek server would not want the same stats for Borg and...
    9. sayerulz

      Read by Council Ship stat editor commands

      Doesn't that just change block stats for the whole server?
    10. sayerulz

      Planned Hover Block

      Just make the stop effect lose its effectiveness above a certain height, what that height is depending on the effect %. That would allow for both aircraft and speeder vehicles, and save a few block ID's.
    11. sayerulz

      when Fleet controls arrive..

      *Imperial march starts playing*
    12. sayerulz

      Implemented List of Redundant Planned Suggestions

      I like that this is also a duplicate thread......
    13. sayerulz

      Read by Council Ship stat editor commands

      It isn't really supposed to be balanced, in fact the point is to allow people with admin powers to break balance for roleplay and various projects. I was imagining that on a server with blueprints that had edited stats, the idea would be to encourage players to use existing classes of ship, on a...
    14. sayerulz

      Read by Council Ship stat editor commands

      I think that we should have a set of admin commands that can be used to edit all of a ships various stats. The main use of these would be for RP and replica ships as a way to make them perform how they are supposed to. A prime example of what these would be good for is the new Star Destroyer...
    15. sayerulz

      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      I suggested exactly this a while ago..... Naturally, I think it would be a great idea. And being able to effectively use multiple of them could stop people asking for small ships to get some sort of massive boost.
    16. sayerulz

      How's the community in this game?

      Community may make you cry, but only because their ships are so much better.
    17. sayerulz

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Nuke from capital ship = instant shield down. That's all this idea would do. Fighters are ALREADY perfectly viable, you just need to use more than one of them. Why should a ship that takes 1/50000000th of the time and effort be able to take out a titan? All that does is encourage people to run...
    18. sayerulz

      The Homeworld Thread

      Ah, that makes sense. It seems like that could have been explained better..
    19. sayerulz

      The Homeworld Thread

      You know what I don't get? What actually made the hyperspace cores so powerful, other than being able to activate Sajukk. It seemed that even one of them was super powerful, but why? They don't seem to be the only way to use hyperspace certainly, the Taidaan, Turranic raiders, and the Kadeshi...
    20. sayerulz

      Code of Conduct for Villans

      All villans must practice their evil laugh and have villanous looking ships. I feel this is very important.