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    1. sayerulz

      Orbiting Asteroids and Other Asteroid Ideas

      Would also be cool if their were chunks of wreckage that sometimes would be found in asteroid fields and in space in general. Behave just like asteroids, but instead are sections of hull plating or something. They could be mined for scrap.
    2. sayerulz

      My thoughts on what I want to see concerning crew.

      I would like to have crews be able to man stations to give bonuse, like in FTL.
    3. sayerulz

      Read by Schine Void Spaces

      What about an occasional, ancient dreadnaught from a forgotten war that has drifted for millenia in the void between galaxys... And that might wake up if you disturb it...
    4. sayerulz

      A basic ship ai that is a little bit more fun to fight

      And there is the fact that if you give the AI a battleship, it will fly it just like a fighter....
    5. sayerulz

      Flaks

      So I remember how in the first weapon slave sheet there were flaks, and that they did not make it into the game. I imagine this was because they were a slave with the minelayer, which would be a very hard to balance weapon (endless minefields or useless short duration bombs). But it would be...
    6. sayerulz

      Systems, the Void, and clutter: More space in space, and more danger in the void.

      The idea of an enemy that patrols the edge of galaxys is interesting... I definetly agree that there need to be less stations in general, and especially less in void systems, because, quite simply, why would anyone build one there? I have been annoyed in singleplayer because every system seemed...
    7. sayerulz

      Do we need yet another crafting overhaul?

      Now, I'm not sure about the increased yield with two ores together, but the material properties, THAT is what I really want. I want to be able to make sense of why you need certain materials for different things. WHY do we need a certain metal for shields? Is it conductive? Is it strong? Is it...
    8. sayerulz

      Do we need yet another crafting overhaul?

      The crafting system has gone through many overhauls. At first we had a bizarre and extremely complicated system, that was not very usable. Then we got cubeatoms, which made no sense and were still not very practical. The current crafting system is certainly better than the other two, but still...
    9. sayerulz

      Prioritize server chunk updates for ships in combat

      Hmmm... Perhaps the game could determine if ships are in combat with the same value that determines shield regen speed?
    10. sayerulz

      StarMade Mandatory Ship Aesthetics

      The thing is, that this would simply not actually make ships look better. In fact, the super functional ships would look WORSE, as instead of simple cubes, they would be complex mashups of the shapes that different systems require, and end up looking a bit like the romulan ship from the new-ish...
    11. sayerulz

      Teleporters like in star trek

      Yea, I don't like teleporters because they are used as a crutch for the plot of shows instead of finding creative solutions to how people get around. Similarly, in starmade they would be used as a way to get around creative design for boarding, as one can simply put down a teleporter on whatever...
    12. sayerulz

      In-world block painting

      Yea, I looked at all of the threads on the first page, and none of them were about this.
    13. sayerulz

      In-world block painting

      It would be really good if we could paint blocks that are placed in the world, by pressing p on them with a paint item or something. At the very least, I wish that we could color each tier of armor just with paint, so that I don't have to make a certain color of basic hull, then add some colored...
    14. sayerulz

      Display wedges, View screens, and Opaque on/off windows

      Yea, I really would like to have a transparent version of standard armor, so that I don't have to either give my ships super weak windows or make the windows the strongest point. A polarizing version of all the glass wold be great. As for the display screens, while an actual proxy display would...
    15. sayerulz

      Planet HP

      I would go for that.
    16. sayerulz

      Why the heck is the speedlimit still so low

      Yea, the low speed means that it takes a huge amount of time to get anywhere in the early game before you get a jump drive, and besides that simply makes no sense. Why is a futuristic space ship slower than a 20 year old car?
    17. sayerulz

      Weapon targeting area changing with the size of the weapon VS. the size of the ship it is mounted on

      Ahhhh...... darn, didn't think of that.... Although, it would only be better against fighters, and a ship big enough to mount a large waffle weapon would not be too worried about fighters anyway.
    18. sayerulz

      Weapon targeting area changing with the size of the weapon VS. the size of the ship it is mounted on

      It has been generally agreed, as far as I can see, that being able to aim a weapon anywhere on the screen is not a very good mechanic, and that the targeting area should be limited. So I had a thought on how this could be done. Make it so that the larger a weapon is in proportion to the size of...
    19. sayerulz

      Burst fireing weapons power cells.

      It is different from power capacitors because it allows one to burst fire weapons without draining everything when they do so.