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    1. Planr

      (My Amazing Ideas for) Planet Life and Planet Variation

      Hey, I see my Enterprise ship in the thumbnail for the 2nd video, kupu! :) that's really awesome Anyways, I agree that a great variety in planet variations and creatures would be absolutely wonderful. My hope though, is that we can also see some order behind the randomness as well. So, for...
    2. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      I'm done wasting my time with Piett, so if anyone wants to bother replying to his delusions, be my guest. I'm convinced he's just trying to be an ass at this point.
    3. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Here we go AGAIN Your opinions are so deluded and baseless it's really sad. I've played the game and so have others in this thread, they are the ones in agreement here because they know the issue firsthand. You've already pretty much admitted you don't. The credentials backing up your arguments...
    4. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Piett, i'm tempted to call you a troll, because all you've done since you've entered this thread is try your hardest to piss off people with your arrogant attitude and your nonsense-rambling about unrelated bullcrap about thrusters and mass. We get it, you think thrusters need to be changed and...
    5. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      "Development visions" are only as good as the experience backing that vision. And mine is well-justified and crystal-clear. Yours, I don't think I can say the same for. Then explain to me how changing thrusters fixes overpowered shields. The two issues are totally unrelated in terms of...
    6. Planr

      Building a sweet Freelancer-style space station on NASS :)

      Building a sweet Freelancer-style space station on NASS :)
    7. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      I agree with you on how shields should function in combat, Sven. Regen should be high privilege, and thankfully the issues with Regen being op were already mostly eliminated over 8 months ago. I think titans should always have more shields than other ships, but the way they are right now is...
    8. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      I'll tell you what a titan's purpose should be: It should be both a combination of a carrier role and heavily-armed support ship for a fleet. They should be slow and expensive-to-build as hell, but at the same time their guns and shields should scale so that a fleet of smaller ships with a total...
    9. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Numerical calculations my ass. I've played the game against these kinds of ships. The combat is extremely one-sided and I KNOW for a FACT that titan-vs-anything-smaller combat doesn't freaking work! The smaller ship is always finished off much quicker than the titan is. Economy fixes are just...
    10. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Excellent point CyberTao, I hadn't even considered the additional factor that focused fire played in this. However, I would also say that i'm personally not sure how focused fire would work if you have a big ship with turrets; last I checked they still can only fire at whatever they want to...
    11. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Of course I don't expect fighters to take down a titan. Like you said, not even 500-meter ships can get the job done, which is also the problem. Like i've said before, regen is not the issue here. I don't know why you brought that back up. It's shield capacity scaling that's the issue. The...
    12. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      You misinterpreted my post; I was referring to actual combat, not theoreticals. That smaller ship does not have the spare time against that titan to drop its shields before the titan's larger and superior guns finish them off.
    13. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      This is exactly what the problem is. Shields are inherently more powerful than weapons, which is exactly what's preventing people from being able to take down these giant titans. The issue is also one of scaling, like I have said. Shields and weapons scale so that the bigger ship always has the...
    14. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Currently on Starmade, with the new shield mechanics, ships have a very large amount of shields. Obviously this was done to make space battles longer as well as giving smaller ships a better chance. I agree that such a goal is something we should strive toward, as longer combat, if done...
    15. Planr

      A way to effectively balance things: Mass, volume, and density.

      It never weighed more. Hardened hull has always weighed the same as every other block. Just for you, however, I will load up one of the old builds from last year just to confirm this.
    16. Planr

      A way to effectively balance things: Mass, volume, and density.

      This is not true. Have you even played the game?
    17. Planr

      SD HCT xm3.4 Power v2

      What? Nothing I said even remotely relates to shields.
    18. Planr

      SD HCT xm3.4 Power v2

      It would indeed be awesome to see a higher-powered but-dangerous power block in the game in the future. But, i think if we are going to add that, we ought to also add in a stronger type of hull block for shielding such reactors. Because currently, if you had such a power block reactor on your...
    19. Planr

      Making Ground Combat Suck Less

      But planets are so small that atmospheric fighters would never have any use at all.
    20. Planr

      Comr4de's Better Balance Mod

      If config settings are changed to multiply projectile velocity, and also increase thrust speed, the difference can be noticed.