Search results

    1. Planr

      Shielding

      To be fair, no, I have not seen very many calculations people have done, but I know that weapons overall do slightly less damage now than they did pre-v15, when AMCs reigned supreme with very long ranges and strengths. Back then, shields usually didn't last a super-long-time either. I like your...
    2. Planr

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      The new thrust mechanic changes are just fine as long as we have an also-appropriate power taxation for increasingly bigger engine arrays. FTL is necessary too. Bigger ships should naturally be slower, so that fighters have a greater role. The big ships in turn will need those FTL mechanics...
    3. Planr

      Shielding

      I think their capacity is mostly fine right now, they're roughly close to how it was pre-v15 and I think they work well that way with the nerfed and drastically different weapon mechanics we have now. With weapons, I agree they should be exponential too, but I know that combat works best when...
    4. Planr

      Shielding

      Linear shield returns for blocks doesn't work. It only furthers the cause of giganticism. What some people tend to overlook is that ships scale exponentially in size the longer they are (95% of the time, deliberate needle-ships excused). What does this mean? Well, it means a 400-meter ship has...
    5. Planr

      hi fire :)

      hi fire :)
    6. Planr

      \\ Unscrambling message \\

      is this an arg
    7. Planr

      An Open letter to the Rebel Alliance Refugees

      dramatic much?
    8. Planr

      No "Space Friction" When Accellerating

      thats why he wants no friction when accelerating. as in, as long as he is in that ship and hitting the gas pedal, space isn't resisting, and only attempts to slow down his craft when he stops using thrusters
    9. Planr

      Unreachable ship

      Are you sure you don't mean "m" rather than "km"? Anyways, this sounds like an old bug from around a year ago where players would get teleported hundreds of meters away from their ship when they dismounted its core.
    10. Planr

      Is this game dead?

      Indeed, we have lost around (i'd say) 90% of the playerbase we had last year when yogscast did a three-episode series on Starmade. Back then, our game's popularity exploded. Our old IRC chat system literally had over a thousand people in it on one night. We had so many help threads from newbie...
    11. Planr

      Efficiency ratings are completely out of whack!

      OH MY GOODNESS! Homeworld music in that video! So awesome!
    12. Planr

      In need of a popular public server willing to test the Better Balance Mod on

      On all NASS servers? He did not tell me this. As far as I know the only server this will be tested on is NASS Main (unless you want it tested on yours too, which we will be happy to do).
    13. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Indeed, and such a thing would also divide the community apart, with people sticking around only the places where their ships work well, and not going anywhere else. We need to find an appropriate level of universal ship compatibility for everyone.
    14. Planr

      In need of a popular public server willing to test the Better Balance Mod on

      Hello everyone! In recent weeks, we have seen the addition of a vast amount of new and fun content to the game, including new blocks, new weapon types, AI improvements, and (my personal favorite!) colored weapons. So what's this thread all about? These new things are all great, but many in the...
    15. Planr

      Volatility

      I like this idea, but in my opinion it would be more fun if instead of exploding, the blocks simply shot out weak projectiles in all directions kind of like sparks when they get hit, and those sparks would be able to lightly damage other blocks around them. So in summary in this system im...
    16. Planr

      Countermeasures (better for smaller ships)

      Well we already have anti-AI countermeasures, and they are called dockable drones. Though, they don't force the enemy ai to only pick the drones to shoot at, it just adds more targets in a list for them to choose from to attack, and hence the goal of using decoy drones is to spam that target...
    17. Planr

      Countermeasures (better for smaller ships)

      It's also nice to know we already have something remotely like this, in the form of mountable decoy drones on ships. I support this idea too. It sounds great :D
    18. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      I do find your first idea to be particularly interesting, Lord Chicken. I think that would be a fun feature for shields in ship combat.
    19. Planr

      Nerf shield curves so that shields scale appropriately for Titans

      Spot-on, Comr4de, as usual :D I really think your mod is gonna help a lot of people who don't like these shield issues in the game. Maybe the devs will take note and fix these problems in the default game someday.
    20. Planr

      (My Amazing Ideas for) Planet Life and Planet Variation

      Haha, glad you like it :D and yes, it is a good phrase, and also, blue moon is my favorite flavor of ice cream at Kilwin's :p